D4D - v3 Alpha 8.8 Final (11/22/2020)
-
- Posts: 8193
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 2 NEW POLL!
Update both D4D and GZDoom.
-
- Posts: 320
- Joined: Tue Feb 09, 2016 9:41 pm
- Operating System Version (Optional): Windows 11
- Location: )()()()()()()()()()()()(
Re: D4D - v3 Alpha 2 NEW POLL!
turns out his was enough dumb to somehow load d4d and then resources(despite i told him another direction)
-
- Posts: 8193
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 2 NEW POLL!
There's that too.
And to everyone, I should be coming out with some Invulnerability upgrades and perhaps a few Demon Rune augments as well, potentially today. The new menu system is taking a bit of time to program since it's like wandering through a maze blindfolded somewhat.
And to everyone, I should be coming out with some Invulnerability upgrades and perhaps a few Demon Rune augments as well, potentially today. The new menu system is taking a bit of time to program since it's like wandering through a maze blindfolded somewhat.
-
- Posts: 28
- Joined: Sat Dec 03, 2016 5:37 am
Re: D4D - v3 Alpha 2 NEW POLL!
Script error, "D4D.pk3:cvarinfo.txt" line 69:
Unknown cvar attribute 'cheat
I'm using the latest version of GZDoom and I loaded the resources first
Unknown cvar attribute 'cheat
I'm using the latest version of GZDoom and I loaded the resources first
-
- Posts: 8193
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
-
- Posts: 8193
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 2 NEW POLL!
Added Pentagram of Protection and Demon Rune upgrades in. Now in the bleeding edge edition.
Not yet balanced, since I still need to ensure they get along alright. Two more upgrades are planned for the demon runes once the engine can support a couple other features.
Not yet balanced, since I still need to ensure they get along alright. Two more upgrades are planned for the demon runes once the engine can support a couple other features.
-
- Posts: 8193
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 2 -- More upgrades!
I figured out what was wrong with the upgrade I mentioned yesterday and enabled it. You can now purchase the ability to leach 20% damage as health. In return, picking up more demon runes only grants 1/4 health back instead of full. This will encourage purchase of this upgrade even more.
-
- Posts: 1
- Joined: Sat Feb 04, 2017 7:21 pm
- Location: Romania,Bucharest
Re: D4D - v3 Alpha 2 -- More upgrades!
hey Major Cooke,I'm trying to get D4D to work,but I get an error saying that an attribute "cheat" is an error and it does not start,I am using GZdoom and all the files the mod needs to work on and still,I'm getting that error.What am I doing wrong?
-
- Posts: 8193
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 2 -- More upgrades!
You're not using the latest enough of a devbuild. Try the latest here.
-
- Posts: 5
- Joined: Sat Mar 18, 2017 7:11 am
Re: D4D - v3 Alpha 2 -- More upgrades!
With latest version of gzdoom devbuild and right mod load order i cannot see any armor, bullet and health powerups. They are present but invisible. I tried to reset settings of gzdoom but it didn't fixed the problem. What should i do to fix this?
-
- Posts: 8193
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 2 -- More upgrades!
What all are you loading? Also, there's some issues with the latest devbuilds so I suggest using the one from the previous sunday.
Does it show huge inflated credit bar icons? If so, you're not actually loading it in the right order. Try switching it around.
Does it show huge inflated credit bar icons? If so, you're not actually loading it in the right order. Try switching it around.
-
- Posts: 5
- Joined: Sat Mar 18, 2017 7:11 am
Re: D4D - v3 Alpha 2 -- More upgrades!
Boot order is correct: http://imgur.com/a/0GTe8Major Cooke wrote: Does it show huge inflated credit bar icons? If so, you're not actually loading it in the right order. Try switching it around.
Gameplay screen: http://imgur.com/a/nL1Yd
Will try older build of gzdoom.
UPD: tried build gzdoom-x64-g2.4pre-861-gf1630ce from Mar 10 2017 03:43:26, still no visible powerups
-
- Posts: 8193
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 2 -- More upgrades!
First off, monsters shouldn't be leaving behind bodies at all. Something's wrong with your copy.
What version of the mod are you using? Are you loading any addons?
What version of the mod are you using? Are you loading any addons?
-
- Posts: 8193
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: D4D - v3 Alpha 2 -- More upgrades!
Declaring it now, use GZDoom 2.4 official release from now on unless specified otherwise.
-
- Posts: 970
- Joined: Tue Jul 15, 2003 5:43 pm
Re: D4D - v3 Alpha 2 -- More upgrades!
I have an idea for the static rifle that might give it a new fancy identity. Not saying it has to be for this mod, because it probably would be better for multiplayer as it would promote z-axis movement and even some fancy trickjumping.
The static rifle would act as a crowd control weapon. The greater the charge, the more pushback the target(s)* get (Think discs of repulsion from Hexen). If the static rifle hits a wall or a floor, the energy reflects back to the player, creating a rocket jump effect, even from far distances. This can also be with "heavy" targets such as a cyberdemon or a mancubus that's too great of a mass to be pushed away.
You can even take this a step further and have the secondary fire shoot an energy ball. The player can "shock combo" said energy ball and create an even bigger effect.
*splash damage!
The static rifle would act as a crowd control weapon. The greater the charge, the more pushback the target(s)* get (Think discs of repulsion from Hexen). If the static rifle hits a wall or a floor, the energy reflects back to the player, creating a rocket jump effect, even from far distances. This can also be with "heavy" targets such as a cyberdemon or a mancubus that's too great of a mass to be pushed away.
You can even take this a step further and have the secondary fire shoot an energy ball. The player can "shock combo" said energy ball and create an even bigger effect.
*splash damage!