D4D - v3 Alpha 8.8 Final (11/22/2020)

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Credits mode (Again!?)

Keep as is
25
29%
Modify: Doom 2016-esque (see p. 49)
57
66%
Modify: Other (explain please)
0
No votes
Remove
4
5%
 
Total votes: 86

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mamaluigisbagel
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by mamaluigisbagel »

Well now I'm getting a fatal error with each GZDoom launch. Updated GZDoom today. Never posted a crash log, but I'll at least post what the error is.

Script error, "D4D.pk3:menudef.txt" line 264:
Unknown CVar 0
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Major Cooke
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by Major Cooke »

Oh yeah, forgot to mention the latest build on devbuild is broken. Backtrack a devbuild in the mean time.
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mamaluigisbagel
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by mamaluigisbagel »

I had a feeling that was it. Seems to work so far so that's good. I'll play for a while and see if I can find anything else.

On a more positive note, I noticed one update you made that I loved was more common mod drops in that mode, because in D4T I very rarely got mods and when I did, they were repeats most of the time xD Not bashing it, probably just had bad luck.
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Major Cooke
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by Major Cooke »

It's temporary. Once I get the rest of them working and I add them to the weapon spawners they won't be as common.

That's one thing I didn't like with D4T myself was the repeating upgrades. Should you happen to wander across anymore remaining after acquiring all upgrades for that weapon, I plan on it give full ammo for that type.
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mamaluigisbagel
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by mamaluigisbagel »

Ah, okay. I don't mind as long as you add a "reward" for getting a repeat.

Yeah, I end up playing Ultimate Doom a lot with all episodes combined so I can keep upgrades/mods, so with D4T I got to E3M9, and I had only gotten 4 upgrades, which were all the same one for the pistol.
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snarkel
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by snarkel »

What exactly has changed in this Alpha and what is the Bleeding Edge edition about?
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Major Cooke
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by Major Cooke »

A lot. Here's a small list off the top of my head of the biggest changes. These are available in bleeding edge the moment I commit them to GitHub.
  • Added some upgrades for powerups.
  • Drastically increased gameplay speeds whenever there's lots of pinatas in the world.
  • Spider Mastermind rune buffed significantly.
  • New game mode type.
  • Credits upgrade can go to 40% now.
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Major Cooke
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by Major Cooke »

Welp, menu's broken in the newest devbuilds of GZDoom even after fixing the issue that prevents start-up. But I suppose if you're hooked on pickups, you're laughing. No menu there! :P

So I'm gonna have to fix all that and conform to the newest standards somehow...
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Valherran
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by Valherran »

Major Cooke wrote:Welp, menu's broken in the newest devbuilds of GZDoom even after fixing the issue that prevents start-up. But I suppose if you're hooked on pickups, you're laughing. No menu there! :P

So I'm gonna have to fix all that and conform to the newest standards somehow...
And I thought I was doing something wrong... heh

Yeah, a fix would be awesome so I can check this out. :D
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Major Cooke
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by Major Cooke »

It won't be that easy. This 'feature' that's now effectively been ground into a meatpile can no longer work. I'm gonna have to figure out how, and while I'm not counting on it, it'd be very nice if Graf could help show me how to do it.
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Major Cooke
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by Major Cooke »

Added suit upgrades to the drop pool. Powerups next. They're big white arrows that flash similarly to the weapons every 1/2 seconds. Those are placeholders for right now while AtroNx works on adding some unique ones.
Warhawk
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by Warhawk »

What's the status on proj2music3pk?

I realized that it only works with 64-bit OS but not on 32-bit.
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Major Cooke
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by Major Cooke »

I am not maintaining that at all. The one who was, is DBThanatos. I don't know if he's still doing it but you could pop that question on over to D4T's thread.
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Major Cooke
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by Major Cooke »

Aaaaand powerup upgrades added to the pickup game mode. Powerups are cyan arrows so you can tell the difference between a suit and power upgrade. That was a lot easier than I thought... Also, Graf fixed the menu being borked, turns out it was a bug. :P
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bigboss96
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Re: D4D - v3 Alpha 1 SoulSphere edition!

Post by bigboss96 »

I like how this new upgrade system works. I'm having a lot of fun with it. Thank you for keeping this mod alive. I really aprreciate your work.

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