Overlord wrote:DBT can you upload it to the TSPG website?
I believe that it has been uploaded there already
ShockwaveS08 wrote:Bug report from a D-Touch user: Whenever Pinky Demons are moving about, every other frame they appear to bounce up and down. My guess is that some movement sprites still need Y-axis repositioning in relation to the ground. Otherwise, very good work so far!

Yeah, should've seen this one coming. That's because the pinky has some really weird canvases. As temporary fix, you can go to
display options -> opengl options -> preferences -> Adjust sprite clippíng and set it to never.
bigboss96 wrote:Awesome work with this new mod. So far I'm having a great time with it. Because my monitor has a 1440x900 resolution, I only see half of the right ammo bar. The only way I can see the ammo bar complete is forcing a 16:9 resolution, but it doesn't look good. Is there a way for you to fix this? Thank you for the mod.
We couldnt figure out how to display that thing in a better position for non 16:9 aspect ratio. Sorry about that. Not sure it can be fixed
XLightningStormL wrote:Nice, a version for my potato.
Gratzi.
Great! potatos needed some love
JohnnyTheWolf wrote:The mod does not seem to be compatible with Ultimate Doom, as it keeps giving me the following error every time I tried to launch the game:
Script error, "D4T.pk3:animdefs.aed" line 70:
Unknown texture SLIME01
I use GZDoom 2.2. What am I doing wrong?
Regarding the gameplay itself, so far I like it a lot!
One thing I am confused about, though: what is supposed to be the difference between the backpack and the ammo increase? The guide does not tell.
Funky Gnoll wrote:When I pick up a backpack, the mod number in the HUD has a little + above it. What does this mean?
About doom1 compat, my bad. Will be fixed in next patch
About backpack:
1st backpack you pick will greatly increase the ammo capacity. From there, ever 5 backpacks your capacity will increase even further, but in small increments. That's what the "+" signs mean: how many backpacks you've picked. After you get 5 backpacks you'll see a number which says at which "ammo level" you're currently at.
Kazudra wrote:Wierd Zan Bug, Either dying while hitting the mod/Cancel demon key or spawning on a Demon Power-up you'll be in a demon/human form staying that way for the rest of the game, It was pretty fun playing half the campaign as an Archvile.
Also, seems incompatable with every invasion mod I've tried so far...
About the bug: thanks! will look into it.
About invasion: I dont have any idea how to even begin there. Please link me to one and I can look into how it works and see if it'll be invasion compatible in the future
Deii wrote:[insert longest RIP AND TEAR ever here]
This is too good. I seriously have nothing else to say aside of a possible bug to report: whenever I pick up a demon rune and its timer expires, I stay in demon form and have to lose all my HP to get back. I'm almost certain this is because I'm using a dev version of GZDoom (g2.3pre-1035-g78737f9 if I recall correctly), but I didn't have time to test that in the official 2.2 build just yet - that's mostly just because in the short time I played on it, no runes dropped.
Tiny edit: forgot mentioning I was playing on Doom 2 singleplayer.
That's a very common-ish GZDoom 2.2 bug. This happens when you become a demon, save, and load. If you do that, you'll be stuck in demon form. The way to avoid it: dont save while in demon form. Save right before pickup and right after unmorphing, not in between. This bug however, has been fixed in GZD 2.3.2 it seems.
Captain J wrote:So it's finally here, eh? ROCKING!! This is just amazing that i could've helpful fo this amazing another project.
So, i found no bugs to report except the revealed ones, so good luck with finding other bugs!
You know my thoughts man: Thanks for helping us
Doomguy5th wrote:Very nice mod. In the future, will you add options that toggle screen effects by any chance? That would be awesome if you could (along with having demon runes spawn, etc.)
May I ask how do you switch mods? Do you just use the keys you binded for "Next Item" and "Previous Item"?
Also I don't know if this was intentional or if it is a bug, but I picked up berserk and every time I punch with the normal fists, it makes a monster pain sound?
Screen effects: Sorry, there really arent nor there will be options to toggle stuff on or off. That's D4D's role.
Switch mods: you configure that on the key configurations part. Switch mod / Quit Demon
Berserk: Totally intentional. Every time you throw a punch, you can hear that demonic sound as indicator you're ready to rip some guts.
jckfrbn wrote:Stuff
Hey man. We already discussed this over Discord, but I'll give a short version here so that people can read it.
About glory kills: They're not exactly meant to be used in the middle of a fight. I use them more at the end when everything is under control, to regain health. However, an additional precaution was taken for "GK in the middle of a fight" where after glory killing the monster, you'll be invulnerable for a little bit to allow you to move, and not take damage from projectiles that were coming your way while you were frozen. It's not a whole lot of time of invul though, so you gotta get moving fast.
About the mod/upgrades being rare, that's most definitely intentional. D4D ended up being "by map 15 i have bought every single mod/upgrade" and that meant from that point onwards the game was all the same at all times (or even before that point if the player has favorite mods/upgrades and always buys the same in every session). I did not want that here. Besides the rare drops mean you'll actually appreciate when you get one. You wont buy a "tactical scope" just to say "ok, i bought everything now" and never use it. In here, if you find that thing before micro missiles you'll be like "woo! at last! something dropped... oh, scope? let's use that" and learn why the scope has a place in the mod.
Many mods were rebalance to make them more useful, and others nerfed a bit to be less useful. The idea is to get what you get, and use what you've gotten. And if you didnt get every single mod/upgrade in one doom2 run, well, there you go, next time you play it, it will be slightly different since the drops are random.
jckfrbn wrote:D4d is Doom 4, I need to level up my arsenal
D4t is Doom 4, I need to survive with my arsenal
GREAT!! you get it a 100% cheers for that!
JohnnyTheWolf wrote:Anyway, noticed a typo in the Death Foretold Options: "convinience"
Oh my. Will fix for next patch