D4T (New v2.5 Trailer pg 47)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 14
- Joined: Sun Feb 17, 2019 10:56 pm
Re: D4T v2.1 (Final Version Released 07-19-17)
hi i ran into an, interesting problem to say the least. every time i try to leave the specter form, it crashes. I'm using gzdoom version 4.1.2 (stable version). it's a great mod, but maybe look into that. it didn't find a
valid caller for demon token stripper at state function 0. can you find the problem from that? i just preformed the crash (it's pretty much on command) for the info.
valid caller for demon token stripper at state function 0. can you find the problem from that? i just preformed the crash (it's pretty much on command) for the info.
-
- Posts: 36
- Joined: Mon Jul 18, 2016 6:26 am
Re: D4T v2.1 (Final Version Released 07-19-17)
On the d4t discord theres a patch mod for this
-
- Posts: 440
- Joined: Sun May 28, 2017 1:01 pm
Re: D4T v2.1 (Final Version Released 07-19-17)
Or just post the link to the fix here: https://www.moddb.com/mods/death-foreto ... oom-bugfix
-
- Posts: 3101
- Joined: Fri Apr 14, 2006 3:17 pm
- Location: in "the darkness that lurks in our mind"
Re: D4T (New v2.5 Trailer pg 47)
Sorry for the bump, but relevant news:
Code: Select all
Death Foretold v2.5 is not just a bugfix update.
This version of the mod rebalances many aspects of the game, while keeping the core experience very familiar.
It also contains a number of sprite improvements for many pickups, as well some new features here and there.
On the PvP side of things, this version is a drastic change on direction. PvP used to be very tame in D4T, now it's not. It will make you remember vanilla Doom DM, where all weapons deal a ton of damage, and you better move and react fast to what's going on around you.
-----------------------------------------------
F.A.Q.
Q: Are you including D4V monster sprites in this release?
A: No. Not yet. Perhaps in the future, depends on permissions and adjustments we'd have to make.
Q: Is this the last version of D4T?
A: Not neccesarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment.
Q: Will you bring X feature/weapon/mechanic from Doom Eternal?
A: No. This mod is and will remain to be based on Doom 2016. There may be rare exceptions, but only time will tell. But this is *NOT* "Doom Eternal 4 Doom"
Q: Will you make a Doom Eternal 4 Doom mod?
A: Unknown. First let's all play the actual game, then we'll think about.
-
- Posts: 44
- Joined: Wed May 30, 2018 1:48 pm
Re: D4T (New v2.5 Trailer pg 47)
sweetDBThanatos wrote:Sorry for the bump, but relevant news:
Code: Select all
Death Foretold v2.5 is not just a bugfix update. This version of the mod rebalances many aspects of the game, while keeping the core experience very familiar. It also contains a number of sprite improvements for many pickups, as well some new features here and there. On the PvP side of things, this version is a drastic change on direction. PvP used to be very tame in D4T, now it's not. It will make you remember vanilla Doom DM, where all weapons deal a ton of damage, and you better move and react fast to what's going on around you. ----------------------------------------------- F.A.Q. Q: Are you including D4V monster sprites in this release? A: No. Not yet. Perhaps in the future, depends on permissions and adjustments we'd have to make. Q: Is this the last version of D4T? A: Not neccesarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment. Q: Will you bring X feature/weapon/mechanic from Doom Eternal? A: No. This mod is and will remain to be based on Doom 2016. There may be rare exceptions, but only time will tell. But this is *NOT* "Doom Eternal 4 Doom" Q: Will you make a Doom Eternal 4 Doom mod? A: Unknown. First let's all play the actual game, then we'll think about.
-
- Posts: 219
- Joined: Fri Nov 03, 2017 6:05 pm
Re: D4T (New v2.5 Trailer pg 47)
Welp...time to go change my pants now. (HypeHypeHypeHypeHype)
-
- Posts: 297
- Joined: Sat May 29, 2010 6:20 pm
Re: D4T (New v2.5 Trailer pg 47)
I was hoping for a new update in a long time... At last we have one!
-
- Posts: 149
- Joined: Fri May 18, 2018 1:07 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10 Pro
- Graphics Processor: nVidia with Vulkan support
- Location: Somewhere in my mind
Re: D4T (New v2.5 Trailer pg 47)
It will very soon be time to rip and tear again with this wonderful mod.
-
- Posts: 28
- Joined: Sun Oct 30, 2016 2:05 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Guarding the entrance to some base on Phobos
Re: D4T (New v2.5 Trailer pg 47)
For those who aren't aware (Which is, from the looks of it, no one, not even DBT himself), D4T 2.5 is now available, and you can grab it from here: https://www.moddb.com/mods/death-foreto ... t-25%20%20
SIDE NOTE: If you don't have a proper HUD at first, you will need to use a stable build of GZDoom (i.e. 4.2.4).
SIDE NOTE: If you don't have a proper HUD at first, you will need to use a stable build of GZDoom (i.e. 4.2.4).
-
- Posts: 297
- Joined: Sat May 29, 2010 6:20 pm
Re: D4T (New v2.5 Trailer pg 47)
Found a small bug with GrenadeTimer, possibly relating with hub levels. The timer stopped going down after transitioning to hub during cooldown and wouldn't restart in another level until I manually removed the GrenadeTimer. I've yet to test with DUMP3 if the same thing happens.
-
- Posts: 85
- Joined: Sun Jun 28, 2015 3:25 pm
- Location: Frozen igloo, IN MIDDLE OF THE DESERT!!
Re: D4T (New v2.5 Trailer pg 47)
Great update so far! I have a small bug report that may be present in the older versions as well: morphing into a demon with the runes causes the player to lose the automap scanner
-
- Posts: 30
- Joined: Mon Nov 04, 2019 12:38 pm
- Graphics Processor: nVidia (Legacy GZDoom)
Re: D4T (New v2.5 Trailer pg 47)
Wait, so it's either the very newest most latest GZdoom version or nothing? It won't work on older versions?GamingMarine wrote:If you don't have a proper HUD at first, you will need to use a stable build of GZDoom (i.e. 4.2.4)
-
- Posts: 21
- Joined: Fri Feb 09, 2018 5:44 pm
Re: D4T (New v2.5 Trailer pg 47)
I love this mod!
-
- Posts: 30
- Joined: Mon Nov 04, 2019 12:38 pm
- Graphics Processor: nVidia (Legacy GZDoom)
Re: D4T (New v2.5 Trailer pg 47)
File deleted error.Korell wrote:Or just post the link to the fix here: https://www.moddb.com/mods/death-foreto ... oom-bugfix
Update: works even with GZdoom 2.4.0 version (and Lexicon mappack), but crashes when picking demon rune.
-
- Posts: 116
- Joined: Mon Apr 22, 2019 12:39 pm
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia (Modern GZDoom)
Re: D4T (New v2.5 Trailer pg 47)
I made a video which includes your mod.