D4T (New v2.5 Trailer pg 47)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 229
- Joined: Thu Oct 05, 2017 10:09 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): NixOS
Re: D4T v2.1 (Final Version Released 07-19-17)
Oh, that would explain it. I'm not even trying to use it with Strife, but apparently those keys show up in the keybinds screen even if doom2 is the IWAD.
-
- Posts: 40
- Joined: Wed Apr 19, 2017 5:03 pm
- Preferred Pronouns: He/Him
- Location: Falconia
Re: D4T v2.1 (Final Version Released 07-19-17)
TBH I don't really think the Doom 4 music fits w/ D4D. I just fell it's too relaxed. But the Doom 4 music most definitely fits w/ D4T with all the fast-paced-up-in-your-face action and intensity. Great mod. But, D4D I feel is more interesting and addictive.
-
- Posts: 3489
- Joined: Sun Oct 19, 2014 6:45 pm
- Location: Plahnit Urff
Re: D4T v2.1 (Final Version Released 07-19-17)
It's probably because gameplay-wise, D4T is more similar to DOOM than D4D. Somewhat visually too, since D4T 2.x uses Praetor Suit hands and more faithful weapon sprites.
-
- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: D4T v2.1 (Final Version Released 07-19-17)
Got a crash on trying to quit out of demon rune mode.
VM Execution Aborted: Tried to read from address Zero in function parameter "self"
called from Actor.A_TakeInventory[Native]
Called from DemonTokenStripper.StateFunction
etc etc. Something seems to be screwy there.
VM Execution Aborted: Tried to read from address Zero in function parameter "self"
called from Actor.A_TakeInventory[Native]
Called from DemonTokenStripper.StateFunction
etc etc. Something seems to be screwy there.
-
- Posts: 3101
- Joined: Fri Apr 14, 2006 3:17 pm
- Location: in "the darkness that lurks in our mind"
Re: D4T v2.1 (Final Version Released 07-19-17)
Indeed. That's a bug that we happens only with newer gzdoom. One of those things that worked in old versions but not in the newest. I believe the fix is easy, we just have to find time to do it and to fix some other stuff that has been found since the last version was released
-
- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: D4T v2.1 (Final Version Released 07-19-17)
Yeah, I eventually realized that when you said the max was GZDoom 3.0 compat. Works fine on stable. Great mod, for certain. You always do great stuff, DB.
-
- Posts: 7
- Joined: Sat Nov 18, 2017 8:31 pm
Re: D4T v2.1 (Final Version Released 07-19-17)
Can anyone make a pack with the monsters from D4T for Doom 2? I only want them monsters
-
- Posts: 23
- Joined: Mon Apr 03, 2017 11:44 am
Re: D4T v2.1 (Final Version Released 07-19-17)
Hi! This mod seems really cool and I'm giving it a try. But I'm having an issue that I need some help...
For some reason glory kills don't work. I've tried rebinding the keys but it didn't work too. The only way I can glory kill is if I bring the fists up.
Is this an issue on my end? Is there a way to fix it?
For some reason glory kills don't work. I've tried rebinding the keys but it didn't work too. The only way I can glory kill is if I bring the fists up.
Is this an issue on my end? Is there a way to fix it?
-
- Posts: 973
- Joined: Tue Jul 15, 2003 5:43 pm
Re: D4T v2.1 (Final Version Released 07-19-17)
It's a problem introduced with the latest version of GZDoom.
-
- Posts: 5
- Joined: Wed Jul 05, 2017 7:42 am
Re: D4T v2.1 (Final Version Released 07-19-17)
i couldn't find quick melee button on latest gzdoom, but quick melee was there as name of zoom button.
-
- Posts: 36
- Joined: Mon Jul 18, 2016 6:26 am
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: D4T v2.1 (Final Version Released 07-19-17)
Oh jolly goddess! This vote's gonna be swell.
-
- Posts: 193
- Joined: Fri Oct 14, 2016 7:21 pm
Re: D4T v2.1 (Final Version Released 07-19-17)
Yep, can't wait for it to be in the top 100.
And hopefully beat Brutal Doom for once.
And hopefully beat Brutal Doom for once.
-
- Posts: 165
- Joined: Tue Mar 31, 2015 10:16 pm
Re: D4T v2.1 (Final Version Released 07-19-17)
Done. D4T is definitely one of the best mods.jckfrbn wrote:Spoiler:Click the image to vote for D4T!
-
- Posts: 81
- Joined: Thu May 22, 2014 6:04 am
- Graphics Processor: nVidia with Vulkan support
- Location: It's Never Worth The Risk
Re: D4T v2.1 (Final Version Released 07-19-17)
Wholly Agreed, In before Brutal Dumb wins almost all the mod awards cause God forbid any other Doom mod on ModDB goes over Brutal DumbDoomenator wrote:Done. D4T is definitely one of the best mods.jckfrbn wrote:Spoiler:Click the image to vote for D4T!