D4T (New v2.5 Trailer pg 47)

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ToxicFrog
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by ToxicFrog »

Oh, that would explain it. I'm not even trying to use it with Strife, but apparently those keys show up in the keybinds screen even if doom2 is the IWAD.
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LukasG2004
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by LukasG2004 »

TBH I don't really think the Doom 4 music fits w/ D4D. I just fell it's too relaxed. But the Doom 4 music most definitely fits w/ D4T with all the fast-paced-up-in-your-face action and intensity. Great mod. But, D4D I feel is more interesting and addictive.
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DoomKrakken
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by DoomKrakken »

It's probably because gameplay-wise, D4T is more similar to DOOM than D4D. Somewhat visually too, since D4T 2.x uses Praetor Suit hands and more faithful weapon sprites.
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Silentdarkness12
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Silentdarkness12 »

Got a crash on trying to quit out of demon rune mode.

VM Execution Aborted: Tried to read from address Zero in function parameter "self"
called from Actor.A_TakeInventory[Native]
Called from DemonTokenStripper.StateFunction

etc etc. Something seems to be screwy there.
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DBThanatos
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by DBThanatos »

Indeed. That's a bug that we happens only with newer gzdoom. One of those things that worked in old versions but not in the newest. I believe the fix is easy, we just have to find time to do it and to fix some other stuff that has been found since the last version was released
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Silentdarkness12
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Silentdarkness12 »

Yeah, I eventually realized that when you said the max was GZDoom 3.0 compat. Works fine on stable. Great mod, for certain. You always do great stuff, DB.
ILikeSupershotties27
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by ILikeSupershotties27 »

Can anyone make a pack with the monsters from D4T for Doom 2? I only want them monsters :?
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Solus
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Solus »

Hi! This mod seems really cool and I'm giving it a try. But I'm having an issue that I need some help...
For some reason glory kills don't work. I've tried rebinding the keys but it didn't work too. The only way I can glory kill is if I bring the fists up.
Is this an issue on my end? Is there a way to fix it?
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SyntherAugustus
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by SyntherAugustus »

It's a problem introduced with the latest version of GZDoom.
bingo12345
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by bingo12345 »

i couldn't find quick melee button on latest gzdoom, but quick melee was there as name of zoom button.
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jckfrbn
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by jckfrbn »

Image
Click the image to vote for D4T!
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Captain J
 
 
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Captain J »

Oh jolly goddess! This vote's gonna be swell.
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TheNightATK300
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by TheNightATK300 »

Yep, can't wait for it to be in the top 100.

And hopefully beat Brutal Doom for once.
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Doomenator
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Doomenator »

jckfrbn wrote:
Spoiler:
Click the image to vote for D4T!
Done. D4T is definitely one of the best mods. :wink:
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BoneofMalkav
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by BoneofMalkav »

Doomenator wrote:
jckfrbn wrote:
Spoiler:
Click the image to vote for D4T!
Done. D4T is definitely one of the best mods. :wink:
Wholly Agreed, In before Brutal Dumb wins almost all the mod awards cause God forbid any other Doom mod on ModDB goes over Brutal Dumb :roll: :P

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