
It's like a second or third layer of suspension of disbelief. XD
Ehhhhhh... most of these are kinda meh, IMO. The zombie replacements are super pixelly and indistinct(the shotgunner in particular has busted brightmaps) and the tech mancubus is just... eugh. Just a horribly scaled model rip(the projectiles don't even come out of the cannons). The player sprite is kinda doofy too with how unmoving its torso is(but only from the front, it moves fine from behind!). The mastermind is cool, but, that's just taken wholesale from MetaDoom. It is credited at least, so that's nice, although I don't know Kinsie's stance on other people using MetaDoom resources.warman2012 wrote:Hey, Mr. Thanatos, do you think for your next revision of this mod you could add these sprites to the mod? Xtor's Doom 4 Sprite Skins?
http://www.moddb.com/mods/death-foretol ... k-xtor-d4t
Agreed. I'd do that, if there were better Zombieman/Shotgunner replacements (rather than those melee-only cannon fodder zombies), and if the Hell Razer wasn't already such a good candidate for replacing the Chaingunner.JohnnyTheWolf wrote:Even though these sprites are meant for the Zombieman, they actually look like they would work great for the Chaingunner.
Indeed, they're looking better, but the chest area still bothers meDoomKrakken wrote:How about these, now?
Still unfinished, but looks great so far. DIMOShunter has been busy...