D4T (New v2.5 Trailer pg 47)

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Voros
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Re: D4T (Death Foretold) New teaser video. Pg 1

Post by Voros »

I get crashes too sometimes, but the phone sucks so I don't know who to blame :/

BTW, it would great if autoaim was present for all weapons. Playing Doom on D-Touch with no freelook really makes it much more easier to play.
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NotSoHazy
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Re: D4T (Death Foretold) New teaser video. Pg 1

Post by NotSoHazy »

Are you planning to add voxels?
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Xyz
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Re: D4T (Death Foretold) New teaser video. Pg 1

Post by Xyz »

This mod is hot
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NotSoHazy
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Re: D4T (Death Foretold) New teaser video. Pg 1

Post by NotSoHazy »

And wheel of weapons maybe?
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DBThanatos
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Re: D4T (Death Foretold) New teaser video. Pg 1

Post by DBThanatos »

Regarding the crash issue, it had been reported to me that in some devices (mobile) some scenes of too much action and bfg spam would crash the game, although it seems to be more relate to performance issues. I haven't never experienced this type of crashes in pc (in mobile i use wads that are simpler, because of performance concerns), and I've tested (and played) this quite a bit. So im not sure what's causing it nor i
I have experienced it yet. If you find a reliable way to replicate the issue, i can look into it, but for the meantime there isn't much i cn do.

@NotSoHazy: sorry, voxels destroy mobile performance and they default to ON every time you start gzdoom. If anyone wants to make voxels for this mod, go right ahead, but they won't be officially supported. And weapon wheel, not likely. This mod is a simple as it gets in regards to "extra features" that aren't native to the engine.

@Voros: IIRC the only weapon that doesn't have autoaim is the grenade launcher, because auto aimed grenades are basically unusable at any range but close. I believe railgun type weapons don't have autoaim in gzdoom, but that's beyond me (and i could be wrong, i dont remember how autoaim works in railguns in the engine).
DIMOShunter
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Re: D4T (Death Foretold) New teaser video. Pg 1

Post by DIMOShunter »

i think demon runes pickup need to be simplified too
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jckfrbn
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Re: D4T (Death Foretold) New teaser video. Pg 1

Post by jckfrbn »

NotSoHazy wrote:Are you planning to add voxels?
Well heres a jury rigg-d voxel models from d4d, took some out cause they where messing with sizes of things(armor, health didnt work) and of course things like upgrades, grenades and the grenade launcher have no voxel models so, eh use if ya want
You do not have the required permissions to view the files attached to this post.
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DBThanatos
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Re: D4T (Death Foretold) Another teaser video. Pg 1

Post by DBThanatos »

Teaser video 2 :D
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Stuka
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Re: D4T (Death Foretold) Another teaser video. Pg 1

Post by Stuka »

Mp weapons for sp? Or is that multiplayer?
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DBThanatos
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Re: D4T (Death Foretold) Praetor hands demonstration video P

Post by DBThanatos »

What you see in this particular video is being played in single player.
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Jeimuzu73
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Re: D4T (Death Foretold) Praetor hands demonstration video P

Post by Jeimuzu73 »

Impressive work, DBT! Icarus should definitely check it out when it's out.
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DoomKrakken
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Re: D4T (Death Foretold) Praetor hands demonstration video P

Post by DoomKrakken »

MORE PROGRESS. YUS.

THANK YOU FOR THIS VIDEO! :D
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Captain J
 
 
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Re: D4T (Death Foretold) Praetor hands demonstration video P

Post by Captain J »

Those graphic enhancement... Really gets me a ton of interests! Also that hell razor looks really good now either! If you know what i mean. hehe.
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777Doomer777
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Re: D4T (Death Foretold) Another teaser video. Pg 1

Post by 777Doomer777 »

Doomslayer will return to rip and tear at D-Touch. :-)
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Doomenator
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Re: D4T (Death Foretold) Another teaser video. Pg 1

Post by Doomenator »

DBThanatos wrote:Teaser video 2 :D
I would like the more advanced bots, if it possible at all.
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