D4T (New v2.5 Trailer pg 47)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: D4T (Death Foretold) New teaser video. Pg 1
Captain J sure is a good observer!
@CeeJay: that's why this is a teaser, not a trailer.
@CeeJay: that's why this is a teaser, not a trailer.
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Re: D4T (Death Foretold) New teaser video. Pg 1
Yeah, I saw it too, which explains why you deliberately darkened the room there.
But aesthetics aside, what major changes can we expect in this version? (no spoilers yet)
But aesthetics aside, what major changes can we expect in this version? (no spoilers yet)
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Re: D4T (Death Foretold) New teaser video. Pg 1
I cant disclose that just yet But there are some new things all around.Jeimuzu73 wrote:Yeah, I saw it too, which explains why you deliberately darkened the room there.
But aesthetics aside, what major changes can we expect in this version? (no spoilers yet)
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Re: D4T (Death Foretold) New teaser video. Pg 1
well. i don't know but, in some levels of PSX Doom, there's some nightmare spectres within the game it seems. i did a playthrough of Ultimate Doom with D4T on PSX Doom, though i had to use a psx keypatch since i couldn't open doors with keys using D4T. but yeah, all D4T would need for PSX Doom is a patch made for keys to work right, and make some nightmare spectres D4T style
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Re: D4T (Death Foretold) New teaser video. Pg 1
why not using zanieon baron of hell and hell knight sprite
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Re: D4T (Death Foretold) New teaser video. Pg 1
WHEN DID THE SPRITES GET RELEASED?! They were completed already?!
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Re: D4T (Death Foretold) New teaser video. Pg 1
As seen this image, i think they were already been made, secretly just for D4T.
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Re: D4T (Death Foretold) New teaser video. Pg 1
I know about the updated sprites. I didn't see anywhere that it was secretly made just for D4T...
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Re: D4T (Death Foretold) New teaser video. Pg 1
I've noticed that, when you have the Lightning Gun, Static Rifle, or Gauss Cannon out, quick melee creates an impact effect when you hit a wall similar to the held weapon. Shown here:
Last edited by CuppaBro on Fri Mar 10, 2017 4:22 pm, edited 1 time in total.
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Re: D4T (Death Foretold) New teaser video. Pg 1
Ooh... it's like the damagetype of the weapon is also coursing through Doomguy's veins! Now he can deal plasma, lightning, or Gauss damage with his fists!
JK.
I wonder what would've caused it... this is a most curious anomaly... and could prove to be useful in the future as well...
JK.
I wonder what would've caused it... this is a most curious anomaly... and could prove to be useful in the future as well...
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Re: D4T (Death Foretold) New teaser video. Pg 1
That's a well known bug that i might have forgotten to add the the readme.
To assign a decal, you usually put the decal in the puff actor. But for railgun shots this doesn't work, it's an engine bug which might be fixed in the latest gzdoom, but I'm not sure. Since this mod is 1.8.6 compatible, i had work around this, assigning the decal to the weapon definition rather than the railgun puff. This means that whatever hitscan attack the weapon performs, it will leave this particular decal, and this includes meleeing (it technically is some sort of hitscan).
So the options here were to either have no decal at all, or have magic decal punches. I went with the latter. Kinda silly, but oh well
To assign a decal, you usually put the decal in the puff actor. But for railgun shots this doesn't work, it's an engine bug which might be fixed in the latest gzdoom, but I'm not sure. Since this mod is 1.8.6 compatible, i had work around this, assigning the decal to the weapon definition rather than the railgun puff. This means that whatever hitscan attack the weapon performs, it will leave this particular decal, and this includes meleeing (it technically is some sort of hitscan).
So the options here were to either have no decal at all, or have magic decal punches. I went with the latter. Kinda silly, but oh well
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Re: D4T (Death Foretold) New teaser video. Pg 1
Ah, so it's a decal... and not the puff.
You could use a very short-range but quick-moving projectile to emulate the punch... that way you can get rid of the decal.
You could use a very short-range but quick-moving projectile to emulate the punch... that way you can get rid of the decal.
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Re: D4T (Death Foretold) New teaser video. Pg 1
As my thought goes, it was secretly made for D4T since no one ever saw the completed sprite sheet on the forum or anywhere except the preview picture.DoomKrakken wrote:I know about the updated sprites. I didn't see anywhere that it was secretly made just for D4T...
If anyone actually saw the complete sheet, maybe i'm wrong. So let me know.
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Re: D4T (Death Foretold) New teaser video. Pg 1
I have a very annoying bug: you can't double jump if you die and use the resurrect command.
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Re: D4T (Death Foretold) New teaser video. Pg 1
Well, first off, you're not supposed to be cheating like that...
I wonder why...
I wonder why...