
[Also, welp, I need to finish some gorram enemy sprites so I can update this. Hooray, the usual slowdown vector!]
so new enemies being added? Sounds Interesting! I hope to see update to the red key room, so it would be "technically possible" to beat the game in a perfect run on a nightmare, i.e. not getting hit once.Xaser wrote:I did remove enemy respawning since I wanted to at least bring it down to the "technically possible" level, but I'd better leave the execution to folks who are technically capable -- i.e. not me.
[Also, welp, I need to finish some gorram enemy sprites so I can update this. Hooray, the usual slowdown vector!]
I second this proposal!Ikazu-san wrote:The more I think about this thing, the more I want standalone gameplay mod version.
I took some liberties and made science. Now I want it official even more.
MaxRideWizardLord managed to get through it on the Nightmare-equivalent (it's basically UV-fast), so the answer is "certainly yes, despite the mapper being an evil farg."Amuscaria wrote:I'm just curious is this even beatable on UV?
Well, there's also a certain weapon using unusual type and amount of ammo for it's kind. Killing an archvile with only 8 shells feels kinda cheap, but I'm sure it's very easy to fix.Xaser wrote:Hmm, I should be able to set it up so that dead-air.pk3 itself is loadable with other maps and have it Just Work™. I believe the only thing that's stopping it at the moment is the fact the map is named MAP01, and that's an easy change.
In the green grenade launcher area there's these hollow cylinders around the place, you can jump into one of them from one of the stairwells, I did this thinking it would lead to a secret (as it's a ZDoom map that doesn't disable jumping), instead it was full of imps, and now I'm stuck inside the cylinder with no way out but to cheat or reload save. You could probably do this with other stairwells, too.Xaser wrote:Jumping is optional, but shouldn't break anything. There's at least one tricky leap I'm planning on making a bit easier to reach without hitting the jump key; if there's any others (or a place where you think you've jumped to somewhere that ought to be unreachable), lemme know.
Spoiler: ImagesEDIT: Well I'm a dummy, after looking in the editor it seems I was meant to shoot at the cylinder walls to make it lower. I didn't think to do that at all because I was holding a grenade launcher and usually the use key is used to get out of things like this.