D4D Split 3

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JohnnyTheWolf
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D4D Split 3

Post by JohnnyTheWolf »

DoomKrakken wrote:What you need to do is pay closer attention and watch your step. :)
This is Doom, not Myst... :?
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Caligari87
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Re: D4D - v2.0.3(11/03/16)

Post by Caligari87 »

Even moreso then. You can't even die in Myst. I'd say "be careful and watch your step" is 1000x more relevant to Doom.

8-)
JohnnyTheWolf
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Re: D4D - v2.0.3(11/03/16)

Post by JohnnyTheWolf »

Caligari87 wrote:Even moreso then. You can't even die in Myst. I'd say "be careful and watch your step" is 1000x more relevant to Doom.
Myst is also not a fast-paced first-person shooter. There is a reason why in vanilla Doom different ammunition items have entirely different models. And D4D is even faster-paced, especially on higher difficulties. I am not going to stop in the middle of a battle just to check if the closest ammo box has the right amount of ammunition or not. I am honestly baffled by how lazy this excuse is. Are you telling me the developers can take the extra time to add optional multiplayer weapons, yet they cannot be bothered to design a visually distinct model for bigger ammo boxes? :?
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Major Cooke
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Re: D4D - v2.0.3(11/03/16)

Post by Major Cooke »

Like I told you, DBT's call.

Also making voxels is not as easy as it looks.
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DBThanatos
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Re: D4D - v2.0.3(11/03/16)

Post by DBThanatos »

JohnnyTheWolf wrote:
Caligari87 wrote:Even moreso then. You can't even die in Myst. I'd say "be careful and watch your step" is 1000x more relevant to Doom.
Myst is also not a fast-paced first-person shooter. There is a reason why in vanilla Doom different ammunition items have entirely different models. And D4D is even faster-paced, especially on higher difficulties. I am not going to stop in the middle of a battle just to check if the closest ammo box has the right amount of ammunition or not. I am honestly baffled by how lazy this excuse is. Are you telling me the developers can take the extra time to add optional multiplayer weapons, yet they cannot be bothered to design a visually distinct model for bigger ammo boxes? :?
Risking sounding like an ass, why don't you do it yourself? We don't have all the time in the world to please every single specific person around. Like cooke said, making voxels isn't always easy, and it's time consuming. I did what i could with the time I had at that point and the resources I could gather.

If you really need the voxels to look that different from each other, feel free to contribute by making them or finding some, and we can add them. Otherwise please cut the attitude of "lazy excuse, why take time to do X but not Y?".
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Major Cooke
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Re: D4D - v2.0.3(11/03/16)

Post by Major Cooke »

Agreed. 200%.

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