Flakes Doom v2.6b (Updated 06/03/18) Home fixes

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Dr_Cosmobyte
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Location: Killing spiders.

Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by Dr_Cosmobyte »

Updated this mod again fellas! We have two new weapons, a deathmatch patch for zandronum, and some minor fixing! Get it now!
Spoiler:
- New sound for invulnerability.
- Added two new weapons, one of them can be found on Heretic, Hexen and Deathmatch Zandronum patches: The Heavy Assault Rifle! Micro Missiles not done yet.
The other is a Mace and Gauntlet combo that was meant for a specific Hexen class, but it couldn't be done on Zandronum, so it replaces the Cleric Staff. It takes out your fist and it's very strong to compensate the lack of proper ammo during Hexen campaign.
- Swapped the Hexen machinegun by the new heavy assault rifle.
Deii
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by Deii »

I really liked the new weapons, but it seems that in Hexen most pickups aside of armor or weapons lack actual sprites and can only be seen if voxels are active.

Also, this is reaaaaaaally nitpicky but I think the HAR should eject chaingun casings to the left (at least I think the belt feed is coming through the right, so it technically should eject to the left) so yeah, just a tiny thing. Sounds are pretty good if you ask me, too.
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SwiftFunk
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by SwiftFunk »

Looks pretty good from what I can tell. Definatly giving this a try
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Dr_Cosmobyte
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by Dr_Cosmobyte »

Deii wrote:I really liked the new weapons, but it seems that in Hexen most pickups aside of armor or weapons lack actual sprites and can only be seen if voxels are active.

Also, this is reaaaaaaally nitpicky but I think the HAR should eject chaingun casings to the left (at least I think the belt feed is coming through the right, so it technically should eject to the left) so yeah, just a tiny thing. Sounds are pretty good if you ask me, too.
Will work on it sir! As well as correct the HAR sprites and casings. :)
AzuleLucario wrote:Looks pretty good from what I can tell. Definatly giving this a try
You will not regret! :D
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Facínora
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by Facínora »

I liked the new machine gun, despite its recoil. Anyway, your new video is ready.
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Dr_Cosmobyte
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by Dr_Cosmobyte »

Thanks a lot man! The video was added to the OP and i'll update the other forums ASAP!
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Black Rock Shooter
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by Black Rock Shooter »

I'n loving the mod. It's so goddamn good. Also could I use some stuff for my mod I'm working on (with the credits of course)?
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Dr_Cosmobyte
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by Dr_Cosmobyte »

Thanks for liking it! And, of course you can! Just remember to read the credits section on first page (in case you use someone else work), and if and doubts stay, PM me! ;)
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Black Rock Shooter
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by Black Rock Shooter »

Thanks, man! I'm actually having a really hard time with my mod because I need to recolor the brutal doom hands (more more precisely the skin not the gloves) in a pale white for my mod, 'cause code isn't the problem.
DIMOShunter
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by DIMOShunter »

Update?
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Captain J
 
 
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by Captain J »

Maybe we should wait for the actual update. Keep bumping like this is not gonna help, i'm afraid!
erni945
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by erni945 »

Hi GAA1992, I have one suggestion, what do you think the player skin change in all games for what is doom (doomguy skin) , would it look logical then and generally better in my opinion, what do you think? :)
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Black Rock Shooter
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by Black Rock Shooter »

DIMOShunter wrote:Update?

Soon enough, it's all I can say.
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Dr_Cosmobyte
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Re: Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Post by Dr_Cosmobyte »

Good morning guys. I am sorry for leaving Flakes without any kind of warning. There`ll be an update as soon as i finish the beta of another project coming soon. I can say it is 30% done.

Now to answer erni945, i wish i could buddy. Actually, i did something similar for Hexen compatibility, but the Zandronum problems stopped me.

I just need to continue this project, otherwise i'll end up procrastinating it longer if i pause it for another Flakes update.

What you guys can expect as soon as i update this:

- Correction of HAR sprites;
- A nice little patch by Black Rock Shooter;
- IF GOD BE MERCIFUL, micro missiles for the HAR
- Compatibility with Nameless RPG lite mod and another one i don't remember
- Overall organization.

Sorry guys, but this new project is higher priority. More news when it's ready.
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Dr_Cosmobyte
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Re: Flakes Doom v2.4 (Updated 06/10) Never Say Die!

Post by Dr_Cosmobyte »

BEEP BEEP THE ICE CREAM VAN IS HERE KIDS, COME AND GET IT!

After five long months, i took my time to fix some thingies in Flakes, which was left aside to give place for Kriegsland.

The last version had 660 downloads! Thanks you all guys, hope this new one gets many more.

This isn't a great update but the baddest things you can expect are:

- a new firing mode for the HAR (micro missiles, turn it on in options)
- new plasma rifle sprites
- compatibility with Nameless RPG Lite mod (although the HUD gets fucked up)
- and MANY ADD-ONS by Black Rock Shooter!

See the changelog section for more info. Get it fast before it melts!

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