Flakes Doom v2.6b (Updated 06/03/18) Home fixes
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Flakes Doom v2.6 (Updated 16/02/18) Harmony!!!
Well, we already have a grenade launcher altfire for the shotgun, wouldn't it make things redundant? (yes i know, we got two scoped weapons).
Or i could nerf a bit the zoom (Peripheral vision, like you said before), and make the three missles slower, but homing.
Or i could nerf a bit the zoom (Peripheral vision, like you said before), and make the three missles slower, but homing.
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Re: Flakes Doom v2.6 (Updated 16/02/18) Harmony!!!
I'm really enjoying this mod but I think there should be some changes:
-The possibility to use the melee attack and throw grenades while you're holding the other weapons,It think it would help to make the gameplay smoother.
-I think you should change the sound of the Super Shotgun it doesn't sound powerful,the sound of the regular one sounds better.
-Considering there are references to other games,what do you think of adding another special ability from Quake?I was thinking the Dire Orb from Quake Champions I thought it would be interesting.
Or something like that.
-As a secondary fire for the MP40 you could give it a dual wielding,a reference to the recent games.
-The possibility to use the melee attack and throw grenades while you're holding the other weapons,It think it would help to make the gameplay smoother.
-I think you should change the sound of the Super Shotgun it doesn't sound powerful,the sound of the regular one sounds better.
-Considering there are references to other games,what do you think of adding another special ability from Quake?I was thinking the Dire Orb from Quake Champions I thought it would be interesting.
Or something like that.
-As a secondary fire for the MP40 you could give it a dual wielding,a reference to the recent games.
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Re: Flakes Doom v2.6 (Updated 16/02/18) Harmony!!!
Thanks for playing! As, for the answers i can give:
1- Quick melee/grenades are kinda against the mod's purpose, which is being more vanilla-oriented.
2 - It was already changed many many times, and i don't really think there are better sounds to fit it.
3 - The Dire Orb is amazing, but i don't know how i would code something like that.
4 - Nice, i was really thinking on which altfire i could give the MP40, since a ADS state is bland and cliché.
1- Quick melee/grenades are kinda against the mod's purpose, which is being more vanilla-oriented.
2 - It was already changed many many times, and i don't really think there are better sounds to fit it.
3 - The Dire Orb is amazing, but i don't know how i would code something like that.
4 - Nice, i was really thinking on which altfire i could give the MP40, since a ADS state is bland and cliché.
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Re: Flakes Doom v2.6 (Updated 16/02/18) Harmony!!!
maybe a dual wielding mp40 when you get another one, just like Kriegsland.
also, when wielding the MP40s, the altfire should be like the one shown in Nun with a Gun.
also, when wielding the MP40s, the altfire should be like the one shown in Nun with a Gun.
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Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Hey, this mod got updated again regarding the last suggestions, except for enhancing Harmony support. This might take some time.
- Unmaker was highly buffed; might look really boring now.
- Bazooka triple shot had it's speed nerfed and now the three missiles are homing.
- Bazooka scope had it's graphic raised and zoom nerfed from 2.50 to 1.75.
- Pistol normal plasma had it's ammo consumption reduced from 2 to 1.
- Pistol plasma had it's radius shrinked.
Better get your copies fast, have fun!
- Unmaker was highly buffed; might look really boring now.
- Bazooka triple shot had it's speed nerfed and now the three missiles are homing.
- Bazooka scope had it's graphic raised and zoom nerfed from 2.50 to 1.75.
- Pistol normal plasma had it's ammo consumption reduced from 2 to 1.
- Pistol plasma had it's radius shrinked.
Better get your copies fast, have fun!
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Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
and it got showcased againGAA1992 wrote:Hey, this mod got updated again
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Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Yeaaah, thanks a lot man! I'll post this on main page as soon as possible.
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Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Hey, can u say me which mappack is from the third screenshot? it looks like Wolfenstein but i dunno which is becuz i dunno too much of wads
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Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
The third screenshot (with the rocket launcher) is from Hacx 2.0, stage 4 if i'm not wrong.
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Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Hey GAA,link to download Gambiarra Flakes does not work , could you give a new link?
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Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Most of the Alt fires are interesting and rather useful, well except the Chaingun one, Its pretty pointless and I was hoping you could switch it to something more use. Like the alt fire shoots shotgun shells instead of bullets but with more recoil and less RPM.
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Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Thanks for reminding! Facínora has uploaded the v1.3 just recently.erni945 wrote:Hey GAA,link to download Gambiarra Flakes does not work , could you give a new link?
Here's the link: https://mega.nz/#!WohjjapB!pqSW-mpUJTC9 ... ybF1EqJolk
I am going to update the main page.
I confess i had no other ideas for it (the chaingun altfire), but thanks for the suggestion. If i ever re-work Flakes again, i'll take this into consideration.Ts879 wrote:Most of the Alt fires are interesting and rather useful, well except the Chaingun one, Its pretty pointless and I was hoping you could switch it to something more use. Like the alt fire shoots shotgun shells instead of bullets but with more recoil and less RPM.
EDIT: Taking advantage of the friendly bump:
the channel deathmetalassassin7 made a really really cool playthrough of the Slipgate complex map set.
Here's the first stage, and you can check out even more on his page:
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Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Or perhaps it could fire incendiary rounds, just like the Mastered Gatling Rotator out of Doom 2016.Ts879 wrote:Most of the Alt fires are interesting and rather useful, well except the Chaingun one, Its pretty pointless and I was hoping you could switch it to something more use. Like the alt fire shoots shotgun shells instead of bullets but with more recoil and less RPM.
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Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Not a bad idea too; i could even join both ideas and make an alternate option for the SSG to fire "Dragon Breath" rounds, since we lack a tertiary fire.
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Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Agreed on that one. Because of Shotgun Supremacy!