[WIP] 2K UltraHD Texture Pack for Doom in the works.

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] 2K UltraHD Texture Pack for Doom in the works.

Postby enderandrew » Thu Sep 27, 2018 3:22 pm

So you've created these truly amazing textures. And GZDoom recently added support for PBR and materials. This looks like a great opportunity to really show off how amazing your textures are. Your main texture package is several hundred textures, so I started with your Doom 1 override package. I optimized your PNG files, and then compressed them in DDS format (with pre-generated mipmaps). This should actually help performance as the DDS file can be loaded directly into your GPU without having to convert it, and mipmaps are pre-generated.

Then I created normal maps for all of your textures. This I did in batch with a tool.

I manually created bright maps and specular maps by hand for the 71 or so textures in this package.

Then I created a definition file that tells GZDoom to use these textures. I've never created a Doom map before in my life. I'm going to just test this in existing Doom 1 maps and see if I can see any of these 71 textures in use, but someone could perhaps make a test map to showcase these specific textures. If these are working as intended and look good, I may do all the other hundreds of textures as well.

The amazing thing is that your PK3 package was 280 MB to start. I added bright maps, normal maps and specular maps. It is more than 3 times the number of previous textures. But the new PK3 file is actually smaller at 256 MB.

https://drive.google.com/open?id=1_MYVB ... vtHYL8o5ih
enderandrew
 
Joined: 12 Dec 2016

Re: [WIP] 2K UltraHD Texture Pack for Doom in the works.

Postby hoover1979 » Tue Oct 02, 2018 1:02 am

I have uploaded a 1k version to ModDB for those with lower specs and those that get stuttering in GZDoom with the 2k version. As a bonus, there are a handful of extra textures that will be in the upcoming 3rd demo of the 2k texture pack. Enjoy.

https://www.moddb.com/mods/hoover1979-u ... 1k-version
User avatar
hoover1979
Making 2k Texture Pack for Doom.
 
Joined: 22 Jun 2014
Location: Kadingir Sanctum, Hell (Postal Code: 666)

Re: [WIP] 2K UltraHD Texture Pack for Doom in the works.

Postby hoover1979 » Fri Nov 02, 2018 8:41 pm

I am living in a new house and the internet speeds are terrible. Especially the upload speed. Apparently, we will get a better fiber-optic setup in the next 3 months but at the moment I can't upload as the upload speed is less than 1Mbps (my internet is strictly wireless atm). If I make more textures I can't upload the 3rd demo until I get a reasonable upload speed. Please don't be disheartened by lack of updates, it takes forever to upload a single picture of new textures.
User avatar
hoover1979
Making 2k Texture Pack for Doom.
 
Joined: 22 Jun 2014
Location: Kadingir Sanctum, Hell (Postal Code: 666)

Re: [WIP] 2K UltraHD Texture Pack for Doom in the works.

Postby hoover1979 » Mon Nov 19, 2018 4:10 pm

I am really sad that I have not been able to work on my texture pack for so long due to complex health issues. I feel like I am letting my followers down as this is the longest break I have had because my health has declined and I am in and out of the hospital. I swear I haven't abandoned my pack and wish to get back to it as soon as humanly possible.
User avatar
hoover1979
Making 2k Texture Pack for Doom.
 
Joined: 22 Jun 2014
Location: Kadingir Sanctum, Hell (Postal Code: 666)

Re: [WIP] 2K UltraHD Texture Pack for Doom in the works.

Postby Get Phobo » Sat Nov 24, 2018 10:24 am

Get better soon!
User avatar
Get Phobo
 
Joined: 07 Sep 2018

Re: [WIP] 2K UltraHD Texture Pack for Doom in the works.

Postby hoover1979 » Mon Feb 11, 2019 12:32 am

I have made a new texture today. I spread the work over 2 days as I am not 100% better yet. Here is a skin and flesh texture (4096x2048).
Note: This is the first time I attempted skin.
https://images-wixmp-ed30a86b8c4ca88777 ... 909baa.png (CTRL + Left-Click to view in another tab).
User avatar
hoover1979
Making 2k Texture Pack for Doom.
 
Joined: 22 Jun 2014
Location: Kadingir Sanctum, Hell (Postal Code: 666)

Re: [WIP] 2K UltraHD Texture Pack for Doom in the works.

Postby hoover1979 » Sun Feb 17, 2019 11:10 pm

I have gone as far as I can using PK3 files for my UltraHD Texture Pack in GZdoom. After making some more textures and adding them to the PK3 file it has become too big for GZDoom to like and the file now gets skipped and the main textures file no longer loads any of its textures.

I have extracted the main PK3 file to a folder called TEXTURES and the textures are loading again. On older builds of GZDoom, the floor and ceiling textures didn't load when the textures were in a folder but this is not the case with the latest GZDoom build. As a bonus, I have noticed a huge improvement in performance now. I don't get random freezes during gameplay or when hitting switches.

I set up another thread asking the GZDoom dev team to inform me what to name the 4 subfolders inside the textures folder so I can get the game specific override textures out of the PK3 files and into the TEXTURES folder. This way when the 3rd demo comes out not only will people get a marked performance increase but the mod will be easier to install. Instead of faffing around with batch files or struggling to get the files working in ZDL, it will just be a case of extract the TEXTURES folder into GZDoom and profit.
User avatar
hoover1979
Making 2k Texture Pack for Doom.
 
Joined: 22 Jun 2014
Location: Kadingir Sanctum, Hell (Postal Code: 666)

Previous

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: DotBot and 0 guests