DoomN00b wrote:hoover1979 wrote:DoomN00b wrote:Hey there! = ) Awesome project. I was just about to start doing some high-rez textures myself, specifically, a SKYbox! My textures will be smaller than yours though, since my rig is much less powerful. (they'll be 1080p, 1k-textures)
I am remaking the skyboxes from Rise of the Triad at the moment - and just realized something... they are 256 x 200 pixels large, but the base-pixels you're making are 512 x 512 - is it important to make skyboxes for Doom to actually be SQUARE? Are vanilla Doom's skyboxes 256 x 256 pixels, for instance? Or can I just up-rez these and start remaking the RoTT-boxes into asymmetrically shaped rectangles?
Hi. Thanks for your praise.![]()
To answer some questions, Vanilla Doom doesn't use Skyboxes, it uses rectangular textures that tile left-to-right. The originals in Vanilla doom are 256x128, and my UltraHD ones are 4096x2048, I think the DHTP uses either 1024x512 or updated them to 2048x1024. Skyboxes are something I would love to do but don't know how to do them. Skyboxes encompass all directions including above and below the player and look much more realistic, however, they need to tile in so many directions and a .def file usually has to be written to get them the supporting engine to arrange the sections of the skybox in the right areas. Just thinking about that makes my brain hurt. Risen3D has skybox support and I think GZDoom does too, but I have no idea on how to make them, so I am just making sky textures like the original game has. ROTT I think uses Skyboxes, and I guess you are making a texture pack for WinROTTGL, is that correct? WinROTTGL isn't very well optimized, so large and uncompressed textures may tank your FPS. It's probably best to make a secondary pack after making your uncompressed textures as a JPEG pack and compare them to see if both or only one are playable.
I wish I could make animated Skyboxes of Doom, but that is aiming to fart for the stars to be a realistic expectation. I also wish I could animate the textures that have lights, but they only have one frame so the engine would need to be recorded, so that's sadly not going to be a part of my pack either.![]()
I am only new to texture making myself and have been self-teaching since I started nearly 2 years ago. However, I would be happy to answer any other questions you encounter along the way to the best of my ability.
Best of luck with your project.
Nick "Hoover1979" Wride.
Ey, big cheers for the info! I'd love to pick your brain regarding texture-making for sure! =)
I just double-checked, and it appears as if RoTT also uses a system of rectangular textures that tile left-to-right! It has an engine similar to Wolfenstein, but there's some similarities to Doom as well, sky-textures appear to be one of them. (it's logical that they would invent this, since it's still a HUGE difference from Wolf3D) - I'm remaking the sky-textures for GZDoom though - RoTT's engine has, like you mention, no reliable, well-developed source ports.
Going to use the "Return of the Triad"-TC, and some Quake-3-like assets, as a base, and then remake "Wolfenstein 3D pt.2: Rise of the Triad"! So, I'm remaking the old design-sheet assets for the original Wolf2 in high rez - but one thing that wasn't included was skyboxes, so I'm ripping graphics from the original RoTT as well, and using them to fill out the missing parts. ; )
But ok, so the ultra-HD ones need to be 4096x2048, eh? Well, I'm currently working in 5120x4000 - Hmm... I'm thinking I might rezise it slightly then, at this size, and then down-size it to that format.. It would be cool to know if it really HAS to be those specific formats though, or if the slightly different format RoTT uses, can be used as well.
Do the GZDoom-developers have a Discord one can use? I'd love to pick their brains for stuff like this! = )
You should send Graf Zahl a Private Message on https://www.doomworld.com He is the lead programmer and can help you with everything GZDoom related. I sometimes see him here too, so he may even reply to you. in the next day or so I will be offline for some time. I am ditching my failing Seagate Archive 8Tb and cloning it on the new 10Tb WD Gold Enterprise edition DataCenter grade HDD, and that will take quite some time.