A rather silly test: Summon "GoodSprite" and you'll see a Doom Imp ball. Summon "BadSprite" and you'll see "R_ProjectSprite: invalid sprite number 4294967295" spammed to the console (or a good ol' crash). The only difference between the two actors are the parameters to GetSpriteIndex -- "BAL1" on the former and "BALX" (a custom sprite included in the pk3, used nowhere else) on the latter.
Possibly a [Don't do that], but let's find out.
