That would be amazing. Just a request.

I've got the mugshots of all the operatives of RS3, but I wanted to choose a more anonymous portrait. Eventually I'd like the player sprites to look like counter-terror operatives, but the best I might ever do there is to edit the player's head. I understand it would be difficult to really demonstrate the player taking damage, etc. with the complete cover, but I'm not sure I like the feel of anything else. I'll have to think about it.ZikShadow wrote:I recalled older Rainbow Six titles having similar mugshots like Doom instead of an already masked operative.
You sure you're gonna use that?
I might have to look at that.wildweasel wrote:If you're after a placeholder, I recall Twilight Warrior (and its EDGE-based remake, Covert Ops) used a balaclava-clad Doomguy face.
Yeah, it's placeholder material alright, only 4 frames.wildweasel wrote:If you're after a placeholder, I recall Twilight Warrior (and its EDGE-based remake, Covert Ops) used a balaclava-clad Doomguy face.
This was actually an idea I had when I was just bouncing this project off of people kinda half-heartedly. I might add friendlies at some point, but it's an area I have no experience with. If the game's inbuilt action functions do not suffice for moving your squad to follow you, hold position, or move to a designated spot, etc. then I'll have to write my own AI for them using lots of trig and if-else blocks and maybe some ACS. That will take a lot of debugging I'm sure; still, I like the idea and would like to add it at some point.Wolfbrf wrote:Please add a option to summon friends marines, on original rainbow six, friends soldiers help you.
Or on the start of each -map, players can select betwen few classes(recon, rifleman, sniper, shotgunner, assault, riotshield, support..) and start the round with 3 or more friends.
Great job on that! Now his mask has shades and such, nice! Also, keep going, it's not much bad.SidDoyle wrote:I've done more work on the status faces; I'm pretty happy with most of it, but I haven't seen it in action so I'm not sure how well it animates. I have some suspicions about the patterning on the mask, that it won't look right when this is in motion. I dread making any tweaks for that (I'm very particular and would spend way too much time getting it perfect) and I've honestly been putting these together pretty impatiently.