hydralist94 wrote:Not bad mod but most weapons do the same, simply deal damage.
It is rather difficult to make "realistic" weapons and have them do something other than throw bullets wherever you aim them. I'd add variety to the weapon behaviors, but it would be artificial variety and I'm not interested in upsetting whatever integrity I can purchase for these guns. I do intend to add suppressors and scopes eventually so you can customize your weapons further, and maybe there will be more attachments after that (laser sights, extended magazines). But that's a future goal that I'm not quite ready to tackle just yet.
Differences between the weapons here are more subtle. Magazine capacity, ammo rarity, accuracy, recoil, fire rate, and even the aforementioned damage is considerably different between many weapons - even of the same caliber. The damages are scaled for how many bullets from each weapon a player with 100 health might survive without armor. It basically means that you might be able to escape with several rounds from a CZ61 in your hide, but a single .50 round is incredibly likely to drop you.