Special Weapons: Updated 01-24-17
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Special Weapons: Updated 12-06-16 [beta]
Been doin' some searching for weapon sprites.
Can these help?
https://www.mediafire.com/?rchk4uk978t44bi
Can these help?
https://www.mediafire.com/?rchk4uk978t44bi
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Re: Special Weapons: Updated 12-06-16 [beta]
Ooh, that is just the style I'm after. I've already got a possible lead on some actual RS3 rips with hands/animation right now, but if I could get a complete set of weapon sprites in that same vein I'd much prefer centered weapon.
I'm not a Doom purist, but my preference for centered weapons has just been ingrained in me from childhood. 


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Re: Special Weapons: Updated 12-06-16 [beta]
Right, updated the stuff again with more weapons, 22 total.
I might not be able to retrieve all of them, but these should help a bit.
EDIT :
Added more, 39 total.
Only the Assault Rifles weapons are left to hunt.
EDIT 2 :
Done what i can, 51 total.
Only thing missing is just the HK21 and the Valmet M82, no idea where to find those ones.
I might not be able to retrieve all of them, but these should help a bit.
EDIT :
Added more, 39 total.
Only the Assault Rifles weapons are left to hunt.
EDIT 2 :
Done what i can, 51 total.
Only thing missing is just the HK21 and the Valmet M82, no idea where to find those ones.
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Re: Special Weapons: Updated 12-06-16 [beta]
Wow, you've been busy. Good luck on the Valmet; I suspect an HK21 might be floating around somewhere - mind the specific variant here is 21E - but I'm impressed either way. I'd be happy to recolor, offset, etc. and animate the weapons, but I've been working all day on features.ZikShadow wrote:Right, updated the stuff again with more weapons, 22 total.
I might not be able to retrieve all of them, but these should help a bit.
EDIT :
Added more, 39 total.
Only the Assault Rifles weapons are left to hunt.
EDIT 2 :
Done what i can, 51 total.
Only thing missing is just the HK21 and the Valmet M82, no idea where to find those ones.
I'm about to upload some big changes after I test them for a little bit. I've added the ability to select your starting weapons under Gameplay Options; I don't know if the implementation is multiplayer compatible. Someone with "real" internet would have to test that for me.

I have a thought that I'd like to share and maybe get some feedback: what if I took the micro SMGs - Mac 11, Micro-Uzi, etc. - and made them use the pistol slot? Then you could set up your loadout for a micro SMG and a sniper rifle, or for an assault rifle and a heavy caliber pistol, etc. Add to the loadout variety. Just a thought; I like the idea personally.
EDIT: I've uploaded the changes. Everyone try it out and let me know how horrible/wonderful/mediocre it is!

And has anyone tried this in coop/DM? Let me know how it plays!
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Re: Special Weapons: Updated 12-06-16 [beta]
And their aesthetics could be like that of Sgt Shivers or Neccronixis art styleSidDoyle wrote: Wow, you've been busy. Good luck on the Valmet; I suspect an HK21 might be floating around somewhere - mind the specific variant here is 21E - but I'm impressed either way. I'd be happy to recolor, offset, etc. and animate the weapons, but I've been working all day on features.
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Re: Special Weapons: Updated 12-06-16 [beta]
Come to think of it, the HK23 is just a longer-barreled HK21 judging by the sprites I already have. Might be able to modify one to make the other.ZikShadow wrote:Only thing missing is just the HK21 and the Valmet M82, no idea where to find those ones.
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Re: Special Weapons: Updated 12-06-16 [beta]
Found what i think may be quite similar to the M82.
Last edited by ZikShadow on Fri Jun 30, 2017 6:43 am, edited 2 times in total.
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Re: Special Weapons: Updated 12-06-16 [beta]
Sadly it's way too dark!
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Re: Special Weapons: Updated 12-06-16 [beta]
Okay, made it slightly brighter.
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Re: Special Weapons: Updated 12-06-16 [beta]
Apparently so, searches on the Valmat's ironsights shows it having Bren-like offsets.


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Re: Special Weapons: Updated 12-06-16 [beta]
Now that explains it, although the sprite one seems not absolutely centered unlike this picture.
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Re: Special Weapons: Updated 12-06-16 [beta]
Am i the only one unable to run the mod because it crashes each time a map is loaded?
Ho and yes i have the most recent dev build and it still crashing.
EDIT: Now it's loading but i can't use any weapons and i can't pickup the pistol replacing the chainsaw(map 1 of Doom 2)
Also note that for me the mod crashes each time i'm loading it with someone's else non-weapon mods
Ho and yes i have the most recent dev build and it still crashing.
EDIT: Now it's loading but i can't use any weapons and i can't pickup the pistol replacing the chainsaw(map 1 of Doom 2)
Also note that for me the mod crashes each time i'm loading it with someone's else non-weapon mods
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Re: Special Weapons: Updated 12-06-16 [beta]
I think you are running the unstable dev builds, use GZDoom 2.2.0, not the devbuilds! They mess up stuffEndless123 wrote:Am i the only one unable to run the mod because it crashes each time a map is loaded?
Ho and yes i have the most recent dev build and it still crashing.
EDIT: Now it's loading but i can't use any weapons and i can't pickup the pistol replacing the chainsaw(map 1 of Doom 2)
Also note that for me the mod crashes each time i'm loading it with someone's else non-weapon mods
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Re: Special Weapons: Updated 12-06-16 [beta]
I never thought a weapon mod without any visuals would be so awesome to play. Everything is really well balanced from what I can see, and the sounds/mechanics at play are also pretty good.
Gladly waiting for the next update! Centered real life weapons in a Doom mod is quite the combination, actually.
Gladly waiting for the next update! Centered real life weapons in a Doom mod is quite the combination, actually.