Done that pm the author & requested mod on link above. If u was able to find old copy of mod on web archive I give link if u wantCaptain J wrote:I've noticed that, too. But next time, try to PM the original creator or request the download link at this thread.
Special Weapons: Updated 01-24-17
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Special Weapons: Updated 01-24-17
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Re: Special Weapons: Updated 01-24-17
So uhhh.. Any fixed link for the mod?
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Re: Special Weapons: Updated 01-24-17
Zachclaude55 wrote:So uhhh.. Any fixed link for the mod?
Captain J wrote:I've noticed that, too. But next time, try to PM the original creator or request the download link at this thread.
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Re: Special Weapons: Updated 01-24-17
link are dead
can you added new link ?
can you added new link ?
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Re: Special Weapons: Updated 01-24-17
https://github.com/JRHard771/Special-Weapons/
This should be good enough.
This should be good enough.
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Re: Special Weapons: Updated 01-24-17
Tried, couldn't find PK3 and dragging the folder to run it with Gzdoom resulted to just vanilla game play.ZikShadow wrote:https://github.com/JRHard771/Special-Weapons/
This should be good enough.
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Re: Special Weapons: Updated 01-24-17
The entire zip file is the pk3.Apteral10 wrote:Tried, couldn't find PK3 and dragging the folder to run it with Gzdoom resulted to just vanilla game play.
Instead of unzipping the folder, simply drag and drop the entire zip onto GZDoom.
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Re: Special Weapons: Updated 01-24-17
Works now although I have some difficulties getting the HUD recommended working but that is for the thread of the HUD. Never mind, I got it working now. Would like to see weapon models some day but that I will leave to the OP to do at his/her own pace.Jarewill wrote:The entire zip file is the pk3.Apteral10 wrote:Tried, couldn't find PK3 and dragging the folder to run it with Gzdoom resulted to just vanilla game play.
Instead of unzipping the folder, simply drag and drop the entire zip onto GZDoom.
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Re: Special Weapons: Updated 01-24-17
thank youZikShadow wrote:https://github.com/JRHard771/Special-Weapons/
This should be good enough.
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Re: Special Weapons: Updated 01-24-17
This has been a very fun mod to play around with, giving me a smorgasborg of weapons to muck around with while keeping the danger high!
That said though, I would like to be able to teak the overall damage enemies can give, or the percentage of ammo dropped to tweak the experience depending on the map set I am working with, as some are more insidious with their monster setups that give ambushes or blindspots that are a little bit insane to work with.
A few items to pickup would be nice too to use long term such as night vision scopes with zoom functionality.
That said though, I would like to be able to teak the overall damage enemies can give, or the percentage of ammo dropped to tweak the experience depending on the map set I am working with, as some are more insidious with their monster setups that give ambushes or blindspots that are a little bit insane to work with.
A few items to pickup would be nice too to use long term such as night vision scopes with zoom functionality.