Star Trek Doom Project (GZDoom Doom 2 mod) v0.4b WIP

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Blake00
Posts: 82
Joined: Sat Sep 05, 2015 1:09 am

Re: Star Trek Doom Project (GZDoom Doom 2 mod) v0.4b WIP

Post by Blake00 »

It's been a long time since I last checked into my old project thread here heh.

Even though my Quest for Glory IV - 3D Hexen GZDoom Mod was the mod that made it into mainstream media (PC Gamer, Rock Paper Shotgun etc) interestingly I haven't seen anyone play it since. Whereas this Trek mod has been played by quite a lot of youtubers over the years since so I guess the subject matter gave it more staying power heh.

Thank you so much to all the folks out there playing my mod and showing it to others. Some were really good and others were well.. kinda painful to watch haha. I ended doing blow by blow recaps of their playthroughs on my blog if anyone's interested in checking them out and wants to see this mod in action:
https://blakessanctum.wordpress.com/202 ... od-part-1/
https://blakessanctum.wordpress.com/202 ... od-part-2/
Although my own playthrough video in the original top post of this thread is still the best way to see everything. ;)

I'm afraid there's no news on the this project as I've spent the last few years working on my other favourite modding love which is making total conversion scenarios for Sid Meier's Civilization II based on Heroes of Might & Magic 2, Command & Conquer Tiberium Africa, Red Alert 2, Dune 2, and Sid Meier's Alpha Centauri which interested folks can follow in the thread below.
viewtopic.php?t=74124

Hopefully one day I'll come back to this and re-learn how to do all this again. Should probably also install the new UZDoom at some point to see if this mod even works with it anymore!

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