Run For It!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Alptraum
Posts: 119
Joined: Mon Apr 22, 2019 12:39 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: Run For It!

Post by Alptraum »

So, I made a video about it.

https://www.youtube.com/watch?v=unplIsc-XAo
User avatar
Monocled
Posts: 2
Joined: Thu Jun 29, 2023 6:34 pm
Operating System Version (Optional): Pop_OS! Linux

Re: Run For It!

Post by Monocled »

This is the most beautiful thing i have ever seen, it brought a tear to my eye
Last edited by Monocled on Fri Jul 07, 2023 2:17 pm, edited 1 time in total.
User avatar
Shatter-Thought[V-4]
Posts: 166
Joined: Tue Apr 06, 2021 8:21 pm
Graphics Processor: Not Listed

Re: Run For It!

Post by Shatter-Thought[V-4] »

OOoh, I just had a DEMONIC idea; what if items that ran would gradually lose their effectiveness in time? So effectively an item would be 100 percent when spawned, then losing more of what it gives/restores over time, forcing players to catch up to them before they disappear in a puff of smoke, or explore, whichever is funnier. >:)

Return to “Gameplay Mods”