Hey, folks! I just wanted to let you know that this project is in fact still alive and I have been working hard on the next update! I did have to take some pauses here and there due to other projects I've been working on, but rest assured 0.13 will be out
by the end of this month the latest soon!
There will be a lot changing this time around!
-For starters, chests are no longer a thing. Since the removal of their locked mechanic and the keys to open them, they no longer made sense. Any loot that was exclusive to chests (which was really not much) has been moved to other sources, such as Item Capsules.
-Old World Manuals have been removed. While they were a useful addition, controlling GP acquisition and changing the cost of upgrading equipment essentially serves the same purpose without the need for additional layers that the manuals provided.
-Quick Kick and Flash Guard upgrades are gone as well. Quick Kick now activates faster as compensation. The Flash Guard on the other hand had its energy reduced, meaning it will be more skill based and limit the reliance on it in encounters, therefore bringing back some of the challenge of the mod.
-Ammo Lockboxes are out. The mod was suffering from an abundance of ammo in later maps, and these were part of the problem. Ammo items themselves had a slight boost in the amount of ammo you get from them, so the removal shouldn't be an issue.
-Equipment items drop far less often now, making the mod less akin to a looter shooter. While they haven't been made extremely rare or anything, players will definitely see a lot less dropping in later maps as opposed to before.
-Easier to get Elite items! Sort of! After Map 15, an elite item will spawn in place of a BFG the first time one is encountered. This means that players should always find at least one elite item in a run now, depending on the mapset of course.
Other than those big changes, for weapons, there are new ones coming (including some much needed Support and Melee weapons to boost the lack of them in those families!), some partial reworks, and many fixes along with balance changes. In general, there are plenty of bug fixes or other changes to help the mod run much more smoothly. For example, fixes that help alleviate potential FPS issues, or others such as preventing enemies from becoming stuck in certain situations which previously had the possibility to affect the kill tally or progress!
Players will also find that there is now a simple score combo system, so one can rack up their score by killing enemies in quick succession, with multipliers as more are defeated!
As you can see, the Status Panel has a lot less icons due to the removal of the aforementioned upgrades. I MAY remove Item Power altogether and make Treasure Level hidden (as originally intended) to clean it up a bit more.
A lot going on here, but the simple combo system in action! The small "Combo" labels will appear from enemies as they are defeated to denote your current combo level. Blue is the lowest, but the labels will change colors as the combo count becomes higher, with gold being the max.
I hope you will all enjoy what is to come and I promise things will feel natural and better in the long run despite these changes, as it also removes some of the dreaded and much complained about feature creep! I would also like to thank the players for sticking with the mod after this long! Please also note that the mod is updated a lot more often than it appears,