[Community Project] 20 Monsters Challenge [RELEASED!]

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Zero X. Diamond
Posts: 675
Joined: Tue Dec 22, 2009 12:46 am

Re: 20 Monsters Challenge

Post by Zero X. Diamond »

I hadn't thought of a slot number... my map's theme is sort of gothic/hell and it starts out with a real mean and shitty trap followed by another mean and shitty trap so I guess probably something a bit further down the line? But probably not difficult enough to be one of the last either... I dunno, I'm bad at this.
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: 20 Monsters Challenge

Post by Accensus »

Awesome. I'll update the list with your decisions, some of which will be randomly picked by me cause you're not sure. You can send links on a PM so we don't clutter the thread with them. It's also easier to find them that way.

EDIT: Updated rules with pistol start. Just in case. It's not mandatory for already submitted maps.
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Kinsie
Posts: 7333
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: 20 Monsters Challenge

Post by Kinsie »

Just throw mine in whichever slot.
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Mor'Ladim
Posts: 274
Joined: Tue Sep 27, 2005 7:38 am
Location: An artifact in an image you foolishly saved as a JPEG.

Re: [Community Project] 20 Monsters Challenge

Post by Mor'Ladim »

I'll take slot 10! Slot 20, if someone wanted 10.

Looking forward to playing the whole map set!
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Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: [Community Project] 20 Monsters Challenge

Post by Beed28 »

Question; does this have to be at least compatible with Zandronum 3.0, like DUMP 3?
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

I'm not familiar with Zandronum compatibility & mapping so you might have to explain in detail what could possibly go wrong. If Zandro supports UDMF and Hexen then I suppose the maps are compatible by default.
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UnTrustable
Posts: 749
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: 20 Monsters Challenge

Post by UnTrustable »

Lud wrote: Oh, God, this is so embarrassing...seems like I can't make up my mind or something. First time I'm making something like this. Sorry for the failgasms.
No no :wink: you are doing just fine [thumbs up]
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Vostyok
Posts: 1659
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: [Community Project] 20 Monsters Challenge

Post by Vostyok »

^ I concur. Since the last collaboration I signed up to sunk in dry dock without anything being posted you've got to get points for getting this much interest.
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

Haha, thank you, guys! Even right now I'm editing the submissions file with descriptions and trying to think of a way to combine the maps. I plan on seeing this through!
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Vostyok
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Location: Discord: Vostyok#3164

Re: [Community Project] 20 Monsters Challenge

Post by Vostyok »

Lud wrote:Haha, thank you, guys! Even right now I'm editing the submissions file with descriptions and trying to think of a way to combine the maps. I plan on seeing this through!
If you keep it in the correct WAD order format, or just drop them into a pk3, you shouldnt have any drama. I can give you a hand when i get back on 28th if you are still stuck. I wouldn't feel pressured though, this is a group effort and we are behind you Kapitan. :)
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

I'll need to drop them inside the Maps folder if it were a PK3, but the issue with that particular solution is that I'll have to put the resources elsewhere. AFAIK WADs in the Maps folder are loaded differently. I have a few ideas. Worst case scenario I'll be combining all maps into one single megawad. Might be the best thing, actually. Enables easier editing.

Still, thanks for the backup! I think I can handle it. If not, I'll hail "mayday, mayday". :D
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leodoom85
Posts: 684
Joined: Sun Sep 14, 2014 6:40 pm
Location: Earth-shaking Chile

Re: [Community Project] 20 Monsters Challenge

Post by leodoom85 »

I'm really impressed how far this is going, considering that this is an attempt to persuade ztxtx to try and make a decent map :)
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Caligari87
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Re: [Community Project] 20 Monsters Challenge

Post by Caligari87 »

Just because I didn't see my name re-added, go ahead and sign me up for the earliest non-taken slot. ;)

8-)
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

Signed you up on MAP03. I didn't re-add your name cause after the change to community project the whole up-for-it list got scrapped and is pretty much useless now. Doesn't mean you can't participate, though. ;)
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Caligari87
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Re: [Community Project] 20 Monsters Challenge

Post by Caligari87 »

No worries, thanks!

8-)

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