[Community Project] 20 Monsters Challenge [RELEASED!]

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Voltcom9
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Voltcom9 »

Just ate some popcorn and watched through most of the video list, that was pretty damn entertaining! :)
Accensus
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Accensus »

It's better if you play it. :P
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lwks
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by lwks »

It's better if you play it. :P ²
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UnTrustable
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by UnTrustable »

For that i need to install GZDoom again.
I had it once until my harddrive crashed together with the Graphic card, last year (2014).
I am lazy to install 'm now.
I'll do it soon, im abit busy right now, where i don't need GZDoom build just yet.
Im sure Zandronum, amd ZDoom doesn't work with 20 monsters megawad.

So i entertained myself by watching the Walk-Through :wub:
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Vostyok
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Vostyok »

This is what I was worried about. Didn't we have a poll once where a third of the forum admit having problems with the gl renderer?

Edit: i might try and do a playthrough with zdoom and the last gzdoom (1.8 i think? I remember captain J and a couple others could run that but none of the newer ones) and see where problems lie.
Accensus
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Accensus »

Use GZDoom with vid_renderer 0. The reason why you need GZDoom is because of development features that are present in the stable release of GZDoom but still in dev builds of ZDoom. If you use the newest dev build of either, you won't have any problems. The megawad runs in ZDoom. It looks ugly, but it runs.
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leodoom85
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by leodoom85 »

Just a note for you guys. My graphic card wasn't compatible when GZDoom 2.0 was released because it used compatibilty for OpenGL 3.0 and above, mine is below 3.0. When I updated to GZDoom 2.2.0, it worked for me. So if you have an older graphic card, you should try it now. 8-)
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Voltcom9
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Voltcom9 »

Lud wrote:It's better if you play it. :P
lwks wrote:It's better if you play it. :P ²
It's better playing it. :P So far I'm like 18 maps in, there's some really impressive stuff here everybody!
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UnTrustable
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by UnTrustable »

Im not sure what the problem is that you guys are talking about.
But all that i know of, is that ZDoom and Zandronum are not up te date with GZDoom engine, when it is about
some decorate codes.
THAT is why i cant play/test this 20 monster wad, at this moment.
I dont have any graphical issues here, nor a processor problem... :mrgreen:

EDIT: Hmm, so i have an older version of ZDoom? I'll look into this, thanks :wub:
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SoulCircle
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Re: [Community Project] 20 Monsters Challenge

Post by SoulCircle »

Spoiler:
Sorry for getting to this soo so late, Hope it isn't TOO late for the quote" Quote:"NO BERZERK. NO AMMO"
Accensus
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Accensus »

A month too late. :D The project was released on December 23rd.
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leodoom85
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by leodoom85 »

If anyone wants some screenshots of some of these maps, here's some of them: https://www.dropbox.com/sh/i9f8y3875e4i ... c7hGa?dl=0

Lud, put these ones in the OP...
Accensus
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Accensus »

Added.
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Vostyok
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Vostyok »

Anyone know how well this was received? I understand we are still waiting for a formal review?
Accensus
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Post by Accensus »

True. We do have 624 downloads, but have yet to receive a review. I think that may be due to the project's goal and limitations.

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