[Community Project] 20 Monsters Challenge [RELEASED!]

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Zen3001
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Joined: Fri Nov 25, 2016 7:17 am
Location: some northern german shithole

Re: [Community Project] 20 Monsters Challenge

Post by Zen3001 »

3 days left
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

Thanks for the submission, Crazy Toni!
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NAG
Posts: 13
Joined: Sat Jun 18, 2016 7:42 am

Re: [Community Project] 20 Monsters Challenge

Post by NAG »

I believe I'm done -- the map's been tested on all difficulties in GZDoom and I couldn't find any bugs. Jumping and crouching is supported but not necessary for completion.

User: NAG
Map Name: The Cauldron
MIDI: "Chief Rebel Angel" by Entombed
Slot: MAP17
Format: UDMF
Textures used: Vanilla Doom 2
Extra notes: ...

Link: http://www.mediafire.com/file/9m5xogspt ... ULDRON.zip
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Gothic
Posts: 801
Joined: Thu Jun 16, 2011 6:49 pm

Re: [Community Project] 20 Monsters Challenge

Post by Gothic »

Update to Lava Pits:

-Minor texture and layout changes.
-Added co-op player starts.

http://www.mediafire.com/file/54t49z5lq ... GOTH20.wad
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

The OP nobody reads wrote:IMPORTANT NOTE: If you want to edit your map with new features, message me first and ask me to send the debugged version of your map! Or get on Discord and join the #mappingdicussion channel where you can get the test build from which you can extract your map. The channel is for Mappers only! (Have made at least one map for this project.) If you send me an updated version with the old bugs, I'll have to go through fixing that again. Don't do that to me, please.
I've done some fixes to your map which I don't remember what they were so any further changes will revert all my progress. Eeeehh...
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Gothic
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Joined: Thu Jun 16, 2011 6:49 pm

Re: [Community Project] 20 Monsters Challenge

Post by Gothic »

Sorry about that. Check your PM, there's the updated debugged version.
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

No worries. Saw it and updated. Thanks!
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Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: [Community Project] 20 Monsters Challenge

Post by Tapwave »

Heads up everybody!
There is less than 24 hours left before the deadline.
If you have a slot and you have not released your map yet, please give us a heads-up of your progress. Remember that the deadline is not the release date, so you'll be free to bugfix and add some extra tidbits to your map post-deadline and before the release, but you must upload your complete map before 20:00 (8PM) GMT or 14:00 (2PM) CST.
If you have a slot, and most of the progress made but you do not believe you can complete your map before the deadline, release it anyway and we'll do our best to finish it up for you.

Thanks!
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Jeimuzu73
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Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: [Community Project] 20 Monsters Challenge

Post by Jeimuzu73 »

Edited version of my map that was made for the latest DUMP.

https://www.mediafire.com/?tlfys55t2f41w3f
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

Much appreciated!

EDIT: Yeaaaaaah...unfortunately I won't be able to include the map because it'll completely obliterate the flow. Not to mention it's not really worthy to be a secret map (MAP41 is secret). Last minute submission that's not really original or new (one of the mappers has played DUMP and recognized every detail). Well, I feel kinda disappointed, considering the project's been running for quite a while :/
Last edited by Accensus on Sat Dec 17, 2016 7:05 pm, edited 2 times in total.
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Jeimuzu73
Posts: 1661
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: [Community Project] 20 Monsters Challenge

Post by Jeimuzu73 »

Ah, bummer. Maybe I'll make another level for another WAD contest should one come up.
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Janus3003
Posts: 57
Joined: Fri Feb 27, 2015 6:08 pm
Location: USA

Re: [Community Project] 20 Monsters Challenge

Post by Janus3003 »

I just need to put some finishing details on mine, plus pick a song. I'll probably have it up within the next few hours.

EDIT
User: Janus3003
Map Name: Bloodbath
Music: "Infinite" by Tom Mustaine (TNT D_DEAD.mid)
Slot: MAP27
Format: UDMF
Extra notes: Babby's first wad
Texture credits: Doom 2

https://drive.google.com/open?id=0B8COp ... lNBRlpqT28 Noticed some misaligned textures while demonstrating the level to a family member.
https://drive.google.com/open?id=0B8COp ... no0eUo5Mk0
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Tapwave
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Graphics Processor: nVidia with Vulkan support

Re: [Community Project] 20 Monsters Challenge

Post by Tapwave »

Alright everyone, only one hour before the deadline!

Right now we're waiting for ArtD3n to say literally anything about his map, and Jimmy to publish his. MAP40 and 41 are being worked on as a team for reasons and thus won't be published here until the final release.

However, we are currently working on a credit map for the final release, and in order to produce it, we'd like all our mappers to provide:
• A small (100*100) image as an avatar, doesn't have to be the one you have here.
• A quote you'd like to put up about yourself/your work/the project/whatever.

Thanks in advance, this has been a real wild ride and I'm super happy about the quality of the maps we've received bar a few black ducklings now and then. We'd like to say that our uber-dedicated team of bug-hunters have thoroughly trounced all the naggles of the mapset, and everyone should be able to enjoy a bug-free experience by the time we push the final product out.
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lwks
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Location: Fucking Brazil

Re: [Community Project] 20 Monsters Challenge

Post by lwks »

User: lwks
Map Name: The Idol who twists mortal minds
Music: Doom 1 E1M8
Slot: 39
Format: UDMF
Texture credits: Doom 2
Extra notes: Credits for the extra stuff inside the wad

https://www.dropbox.com/s/ch300xzekxauc ... s.wad?dl=0
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Jimmy
 
 
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Re: [Community Project] 20 Monsters Challenge

Post by Jimmy »

In the interest of not losing my place in this project, here's my map. I've been through a crazy creative drought lately, everything I've done has been half-hearted and uninspiring. Please expect disappointment, this is far from my personal quality standards.

User: Jimmy
Map Name: Polarity
Music: "Space Storm" by Bobby Prince (Duke Nukem 3D soundtrack)
Slot: MAP06
Format: UDMF
Extra notes: NOT FINISHED. NOT ALL MONSTERS PLACED. LAYOUT INCOMPLETE AND FULL OF EMPTY AREAS, SKIPS AND BUGS.
Texture credits: Me, all taken from jimmytex.wad.

https://www.dropbox.com/s/z53msz0sh26zv ... y.wad?dl=1
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