[Community Project] 20 Monsters Challenge [RELEASED!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Community Project] 20 Monsters Challenge
3 days left
Re: [Community Project] 20 Monsters Challenge
Thanks for the submission, Crazy Toni!
Re: [Community Project] 20 Monsters Challenge
I believe I'm done -- the map's been tested on all difficulties in GZDoom and I couldn't find any bugs. Jumping and crouching is supported but not necessary for completion.
User: NAG
Map Name: The Cauldron
MIDI: "Chief Rebel Angel" by Entombed
Slot: MAP17
Format: UDMF
Textures used: Vanilla Doom 2
Extra notes: ...
Link: http://www.mediafire.com/file/9m5xogspt ... ULDRON.zip
User: NAG
Map Name: The Cauldron
MIDI: "Chief Rebel Angel" by Entombed
Slot: MAP17
Format: UDMF
Textures used: Vanilla Doom 2
Extra notes: ...
Link: http://www.mediafire.com/file/9m5xogspt ... ULDRON.zip
Re: [Community Project] 20 Monsters Challenge
Update to Lava Pits:
-Minor texture and layout changes.
-Added co-op player starts.
http://www.mediafire.com/file/54t49z5lq ... GOTH20.wad
-Minor texture and layout changes.
-Added co-op player starts.
http://www.mediafire.com/file/54t49z5lq ... GOTH20.wad
Re: [Community Project] 20 Monsters Challenge
I've done some fixes to your map which I don't remember what they were so any further changes will revert all my progress. Eeeehh...The OP nobody reads wrote:IMPORTANT NOTE: If you want to edit your map with new features, message me first and ask me to send the debugged version of your map! Or get on Discord and join the #mappingdicussion channel where you can get the test build from which you can extract your map. The channel is for Mappers only! (Have made at least one map for this project.) If you send me an updated version with the old bugs, I'll have to go through fixing that again. Don't do that to me, please.
Re: [Community Project] 20 Monsters Challenge
Sorry about that. Check your PM, there's the updated debugged version.
Re: [Community Project] 20 Monsters Challenge
No worries. Saw it and updated. Thanks!
- Tapwave
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: [Community Project] 20 Monsters Challenge
Heads up everybody!
There is less than 24 hours left before the deadline.
If you have a slot and you have not released your map yet, please give us a heads-up of your progress. Remember that the deadline is not the release date, so you'll be free to bugfix and add some extra tidbits to your map post-deadline and before the release, but you must upload your complete map before 20:00 (8PM) GMT or 14:00 (2PM) CST.
If you have a slot, and most of the progress made but you do not believe you can complete your map before the deadline, release it anyway and we'll do our best to finish it up for you.
Thanks!
There is less than 24 hours left before the deadline.
If you have a slot and you have not released your map yet, please give us a heads-up of your progress. Remember that the deadline is not the release date, so you'll be free to bugfix and add some extra tidbits to your map post-deadline and before the release, but you must upload your complete map before 20:00 (8PM) GMT or 14:00 (2PM) CST.
If you have a slot, and most of the progress made but you do not believe you can complete your map before the deadline, release it anyway and we'll do our best to finish it up for you.
Thanks!
Re: [Community Project] 20 Monsters Challenge
Edited version of my map that was made for the latest DUMP.
https://www.mediafire.com/?tlfys55t2f41w3f
https://www.mediafire.com/?tlfys55t2f41w3f
Re: [Community Project] 20 Monsters Challenge
Much appreciated!
EDIT: Yeaaaaaah...unfortunately I won't be able to include the map because it'll completely obliterate the flow. Not to mention it's not really worthy to be a secret map (MAP41 is secret). Last minute submission that's not really original or new (one of the mappers has played DUMP and recognized every detail). Well, I feel kinda disappointed, considering the project's been running for quite a while :/
EDIT: Yeaaaaaah...unfortunately I won't be able to include the map because it'll completely obliterate the flow. Not to mention it's not really worthy to be a secret map (MAP41 is secret). Last minute submission that's not really original or new (one of the mappers has played DUMP and recognized every detail). Well, I feel kinda disappointed, considering the project's been running for quite a while :/
Last edited by Accensus on Sat Dec 17, 2016 7:05 pm, edited 2 times in total.
Re: [Community Project] 20 Monsters Challenge
Ah, bummer. Maybe I'll make another level for another WAD contest should one come up.
Re: [Community Project] 20 Monsters Challenge
I just need to put some finishing details on mine, plus pick a song. I'll probably have it up within the next few hours.
EDIT
User: Janus3003
Map Name: Bloodbath
Music: "Infinite" by Tom Mustaine (TNT D_DEAD.mid)
Slot: MAP27
Format: UDMF
Extra notes: Babby's first wad
Texture credits: Doom 2
https://drive.google.com/open?id=0B8COp ... lNBRlpqT28 Noticed some misaligned textures while demonstrating the level to a family member.
https://drive.google.com/open?id=0B8COp ... no0eUo5Mk0
EDIT
User: Janus3003
Map Name: Bloodbath
Music: "Infinite" by Tom Mustaine (TNT D_DEAD.mid)
Slot: MAP27
Format: UDMF
Extra notes: Babby's first wad
Texture credits: Doom 2
https://drive.google.com/open?id=0B8COp ... lNBRlpqT28 Noticed some misaligned textures while demonstrating the level to a family member.
https://drive.google.com/open?id=0B8COp ... no0eUo5Mk0
- Tapwave
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: [Community Project] 20 Monsters Challenge
Alright everyone, only one hour before the deadline!
Right now we're waiting for ArtD3n to say literally anything about his map, and Jimmy to publish his. MAP40 and 41 are being worked on as a team for reasons and thus won't be published here until the final release.
However, we are currently working on a credit map for the final release, and in order to produce it, we'd like all our mappers to provide:
• A small (100*100) image as an avatar, doesn't have to be the one you have here.
• A quote you'd like to put up about yourself/your work/the project/whatever.
Thanks in advance, this has been a real wild ride and I'm super happy about the quality of the maps we've received bar a few black ducklings now and then. We'd like to say that our uber-dedicated team of bug-hunters have thoroughly trounced all the naggles of the mapset, and everyone should be able to enjoy a bug-free experience by the time we push the final product out.
Right now we're waiting for ArtD3n to say literally anything about his map, and Jimmy to publish his. MAP40 and 41 are being worked on as a team for reasons and thus won't be published here until the final release.
However, we are currently working on a credit map for the final release, and in order to produce it, we'd like all our mappers to provide:
• A small (100*100) image as an avatar, doesn't have to be the one you have here.
• A quote you'd like to put up about yourself/your work/the project/whatever.
Thanks in advance, this has been a real wild ride and I'm super happy about the quality of the maps we've received bar a few black ducklings now and then. We'd like to say that our uber-dedicated team of bug-hunters have thoroughly trounced all the naggles of the mapset, and everyone should be able to enjoy a bug-free experience by the time we push the final product out.
Re: [Community Project] 20 Monsters Challenge
User: lwks
Map Name: The Idol who twists mortal minds
Music: Doom 1 E1M8
Slot: 39
Format: UDMF
Texture credits: Doom 2
Extra notes: Credits for the extra stuff inside the wad
https://www.dropbox.com/s/ch300xzekxauc ... s.wad?dl=0
Map Name: The Idol who twists mortal minds
Music: Doom 1 E1M8
Slot: 39
Format: UDMF
Texture credits: Doom 2
Extra notes: Credits for the extra stuff inside the wad
https://www.dropbox.com/s/ch300xzekxauc ... s.wad?dl=0
Re: [Community Project] 20 Monsters Challenge
In the interest of not losing my place in this project, here's my map. I've been through a crazy creative drought lately, everything I've done has been half-hearted and uninspiring. Please expect disappointment, this is far from my personal quality standards.
User: Jimmy
Map Name: Polarity
Music: "Space Storm" by Bobby Prince (Duke Nukem 3D soundtrack)
Slot: MAP06
Format: UDMF
Extra notes: NOT FINISHED. NOT ALL MONSTERS PLACED. LAYOUT INCOMPLETE AND FULL OF EMPTY AREAS, SKIPS AND BUGS.
Texture credits: Me, all taken from jimmytex.wad.
https://www.dropbox.com/s/z53msz0sh26zv ... y.wad?dl=1
User: Jimmy
Map Name: Polarity
Music: "Space Storm" by Bobby Prince (Duke Nukem 3D soundtrack)
Slot: MAP06
Format: UDMF
Extra notes: NOT FINISHED. NOT ALL MONSTERS PLACED. LAYOUT INCOMPLETE AND FULL OF EMPTY AREAS, SKIPS AND BUGS.
Texture credits: Me, all taken from jimmytex.wad.
https://www.dropbox.com/s/z53msz0sh26zv ... y.wad?dl=1