[Community Project] 20 Monsters Challenge [RELEASED!]

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ZioMcCall
Posts: 573
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: 20 Monsters Challenge

Post by ZioMcCall »

You know what be cool?Tha at the deadline we take all the maps submited in one pk3/wad.
Accensus
Posts: 2380
Joined: Thu Feb 11, 2016 9:59 am

Re: 20 Monsters Challenge

Post by Accensus »

Won't work. First, maps don't have slots, second I think a conversion might be in order. For this challenge what you suggested will not work. Like I said, it's too chaotic. If the rules were more strict it'd be a different thing.
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Gothic
Posts: 796
Joined: Thu Jun 16, 2011 6:49 pm

Re: 20 Monsters Challenge

Post by Gothic »

Image
(This is the starting room, probably the best looking part of this map)
http://www.mediafire.com/file/54t49z5lq ... GOTH20.wad


Name: Lava Pits
MIDI: D_RUNNIN
Replaces: MAP01
Format: UDMF
Extra notes: This map has no health or ammo pickups, you won't need them anyways.
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ZioMcCall
Posts: 573
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: 20 Monsters Challenge

Post by ZioMcCall »

Here my map.Uses 3D floors,inclinate planes,lights and even a swimmable area.
Is not really hard,but at Ultra-violence you have less stimpacks,ammo and weapons.

Image
Screen of the first area.

Name:Wrong Direction
MP3:Half life 2-Song 15
Format:UDMF
Replaces:Map01

http://www.mediafire.com/file/k29i44lkg ... nsters.zip

More informations in the txt file.
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: 20 Monsters Challenge

Post by Accensus »

Updated with both. Thank you for your submissions.
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Vostyok
Posts: 1663
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: 20 Monsters Challenge

Post by Vostyok »

Oooh, I just noticed this thread. Is it too late to jump in? I've got something that runs in Zdoom (Doom2) but it won't take too much time to change that to Hexen Format.

Image

I started this like 5 days ago completely by coincidence just as an exercise in vanilla mapping. Only custom textures are two consoles and the sky. Is this permissable?
Accensus
Posts: 2380
Joined: Thu Feb 11, 2016 9:59 am

Re: 20 Monsters Challenge

Post by Accensus »

Sure. The deadline's at least a week from now, so there's plenty of time.

Also, the Doom 2 format is good, too.

Last friggin' time I'm updating the allowed formats list to allow anything that'll run on (G)ZDoom. Boom, Doom 2, UDMF, Hexen, etc., etc., it doesn't matter.
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Vostyok
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Location: Discord: Vostyok#3164

Re: 20 Monsters Challenge

Post by Vostyok »

It's no bother. I'll just convert it. Means I can be a bit more flexible with script timings anyway. I'll post a reply when I've finished. Thanks!
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leodoom85
Posts: 684
Joined: Sun Sep 14, 2014 6:40 pm
Location: Earth-shaking Chile

Re: 20 Monsters Challenge

Post by leodoom85 »

Hey, Lud. Since you posted how to put the info for the map after I submitted mine, I will put the info.

Map User: leodoom85 (not 75, =) )
Title map: The Beginning (begin20.wad)
Midi: D_STALKS
Replace: Map 01
Format: UDMF
Tested port: GZDoom, ZDoom, Zandronum
Extra quote: This is just the beginning.

There's the info if you can add it in the spoiler.
Last edited by leodoom85 on Tue Nov 15, 2016 4:40 pm, edited 1 time in total.
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: 20 Monsters Challenge

Post by Accensus »

Awesome. Thanks!

EDIT: Whoops, sorry about the typo. Was on my phone when I made that edit to the OP. Probably pressed 7 instead of 8.
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leodoom85
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Joined: Sun Sep 14, 2014 6:40 pm
Location: Earth-shaking Chile

Re: 20 Monsters Challenge

Post by leodoom85 »

Lud wrote:Awesome. Thanks!

EDIT: Whoops, sorry about the typo. Was on my phone when I made that edit to the OP. Probably pressed 7 instead of 8.
Nah, don't worry, freaking fingers messing with touchscreen can happen all the time, =)
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leodoom85
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Joined: Sun Sep 14, 2014 6:40 pm
Location: Earth-shaking Chile

Re: 20 Monsters Challenge

Post by leodoom85 »

Oh, and one more thing, Lud. Can you give me the permission to make a video of the submitted maps, except the "trollish" ones?
Of course, all of the mappers will be credited and you too.
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: 20 Monsters Challenge

Post by Accensus »

That's actually quite a nice idea! You have a green light. :)
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isaacpop23
Posts: 143
Joined: Mon Apr 01, 2013 5:26 pm

Re: 20 Monsters Challenge

Post by isaacpop23 »

Name: The Entrance
MIDI: None
Replaces: Map01
Format: UDMF
Extra notes: I probably focused too much on detailing the map rather than making it good.
Disclaimer: The Yellow Key room breaks if you're dumb about it.

A map made in less than 24 hours, it's surprising how easy it is to keep going once you have an idea.
And I will never cease to be surprised how other people, with the same guidelines, can produce things that make me feel bad about what I made. At least it was fun making!
You do not have the required permissions to view the files attached to this post.
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lil'devil
Posts: 91
Joined: Fri Oct 14, 2016 10:22 am
Location: Heck

Re: 20 Monsters Challenge

Post by lil'devil »

Lud wrote:He was trolling. And that's some really low quality trolling, unfortunately.
Lol, that was a joke, not trolling. In case you didn't know, the earliest ztkt's maps (which he was uploading on DW) were basically just square rooms filled with thousands of cyberdemons. I was just parodying that.

I'm gonna try to make a serious map for this project (already started actually), so don't count this map as an attempt.

By the way, will this challenge be released as a community project, or are we just competing for the best map?

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