I wanted to make a lump scripting program aimed at begginers in the doom modding scene. The editor is GUI based that focuses on using the mouse more than the keyboard. What I have to show here is a proof of concept to see what you guys think. As such, the only lump it can make is GAMEINFO (with STARTUPSONG omitted due to not knowing how that one works).
Tutorial on how to use the program: http://imgur.com/a/euJg4
You will need adobe air to run this program as it's built with the Flash API: https://get.adobe.com/air/
(I promise it's not bad like the flash player. Adobe Air is way more stable and secure)
Downloads:
Air installer: https://www.dropbox.com/s/qe4h5q52towzl ... r.zip?dl=0
Windows installer: https://www.dropbox.com/s/hcereja9pfzr3 ... e.zip?dl=0
Mac .app: https://www.dropbox.com/s/mj0qnpg2bh8r3 ... p.zip?dl=0
[wip] Lump Scripting Assistant - Proof of concept editor
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Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [wip] Lump Scripting Assistant - Proof of concept editor
1) Qt please
2) How does this work with comments? (or it doesn't allow editing existing lumps yet?)
2) How does this work with comments? (or it doesn't allow editing existing lumps yet?)
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- Spotlight Team
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Re: [wip] Lump Scripting Assistant - Proof of concept editor
I'll look into it.ZZYZX wrote:1) Qt please
It does not allow for editing existing lumps, that's something I want to focus on way latwr down the road. My focus is to make this more focused of building lumps than editing. But editing is a planned feature.2) How does this work with comments? (or it doesn't allow editing existing lumps yet?)
But what I'm looking for really is input on the actual idea of the editor I want to make. This is obviously an eatly concept and won't reflect the end product, but it will behave in a similar fashion. Pick lump, pick definition, add flags, tweak, export. Opposed to searching all over the wiki or finding a mod that uses the effect desired, if it even is something that's expressed with a lump.