So after playing this newest release, a thought came to me.
Would it be possible to put the Baal Spike Launcher on the Pump Shotgun spawn slot? It's clearly intended to reach further than the Belial Flak Cannon, only uses one Flak Shell at a time where the Belial uses two, and has a markedly quicker firing speed. It's a perfect fit.
Just make it where the Baal only spawns on Shotguns placed in maps, not ones dropped by enemies, and I think it'd be fine.
Hearts of Demons - BARON [1.1.0] 7/29/22
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
And in another little note, it seems you put the text about defeating the Icon of Sin onto the placement of the text for locating the super-secret MAP32 "Wolfenstein", rather than the text for finishing MAP30 "Icon of Sin". The Text you're trying to replace there would be under "C4TEXT", not "C6TEXT".
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
*sigh* Triple-posting, but I might as well...
So, I've been looking at the Gitlab page off-and-on, and I think I've got three guns(two from other games, one IRL hunting rifle) that I'd personally use as some inspirations for the Belial Flak Cannon:
The biggest things you'd have to change from current are adding the horizontal pump handle and a Baron hand to hold it. Other than that, I feel like you could really keep it mostly as-is, unless you're really dead-set on a complete rebuild of its graphics.
So, I've been looking at the Gitlab page off-and-on, and I think I've got three guns(two from other games, one IRL hunting rifle) that I'd personally use as some inspirations for the Belial Flak Cannon:
- The Trandoshan "ACP Array Gun" from Star Wars: Republic Commando, mostly for the side-mounted grip for pumping the action.
- The "VS Shotgun" from Lost Planet: Extreme Condition, mainly for the scale and size of the weapon, along with the magazine placement.
- This bolt-action double-barrel dangerous game rifle from Szecsei & Fuchs, for an inspiration towards magazine design.
The biggest things you'd have to change from current are adding the horizontal pump handle and a Baron hand to hold it. Other than that, I feel like you could really keep it mostly as-is, unless you're really dead-set on a complete rebuild of its graphics.
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
I hope a future update of this will apply the graphical options to the Bruiser's spells. As it is, most of them put the framerate right into slideshow mode. The first spell's Apex when you're holding it on a enemy, the third's primary. And the BFG-tier's first mode just obliterates it. Literally a single frame a second until it dies off. Before the current version, Dark Star was rough, too, but the new one is fine.
Spoiler:
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
Oh man that's a hell of an oversight on my part. I'll make sure to include a fix for that in the next update.
Spoiler:
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
Nice. I was also curious about some things. Is the magic claw supposed to only activate when you're literally touching an enemy? Always thought that was weird.
And is it intended that the guns and spells shoot a bit below the crosshair? Player.AttackZOffset is only off by a bit to have things aim there and I noticed this in the other HoD mods too, but it's a lot more obvious with Revenant and Arachnotron. Particularly the Beur cannons.
So, if it's not overstepping, what I ended up with was
Baron - 36. Didn't have to adjust many projectiles to make up for this, only set the Baal Spikes spawnheight to -2.
Revenant - 44. Had to reduce projectile and rail spawnheight by 14
Arachnotron - 13. ", 0, -0.5" at the end of all the A_FireProjectiles to fix heights a little. Didn't exactly need to.
Archvile - 24. Reduced projectile and rail spawnheight by 12.
And is it intended that the guns and spells shoot a bit below the crosshair? Player.AttackZOffset is only off by a bit to have things aim there and I noticed this in the other HoD mods too, but it's a lot more obvious with Revenant and Arachnotron. Particularly the Beur cannons.
So, if it's not overstepping, what I ended up with was
Baron - 36. Didn't have to adjust many projectiles to make up for this, only set the Baal Spikes spawnheight to -2.
Revenant - 44. Had to reduce projectile and rail spawnheight by 14
Arachnotron - 13. ", 0, -0.5" at the end of all the A_FireProjectiles to fix heights a little. Didn't exactly need to.
Archvile - 24. Reduced projectile and rail spawnheight by 12.
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
https://i.imgur.com/kOq3Il4.png
I was looking for a solution to this problem and I found someone posted this picture a couple years back I wanted to know if there was ever a solution found. Aside from removing the bd monsters only mod.
I was looking for a solution to this problem and I found someone posted this picture a couple years back I wanted to know if there was ever a solution found. Aside from removing the bd monsters only mod.
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
Looks like it might be an issue of actor name overlap. Maybe Sparks, but not too sure. I changed a bunch of mine so I've never seen this with BD critters.
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
ugh, I've forgotten about that. Yeah its a sprite conflict or an actor conflict. I'll look into it and get a fix in the next release.
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
Great mod! I want to report that some flame effects from rocket launcher or green-flame spell can cause serious lag if you simply shoot too much. Maybe we can get a effect choker or adjustable options in settings menu.
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Re: Hearts of Demons - BARON [1.1.0] 7/29/22
Those options exist. In Baron Options under Visual Options, it's Extra Flames.