For example: (a very simple and silly pseudocode)
Code: Select all
ACTOR THING
{
CONST INT SOME_CONSTANT = 3;
{
STATES
{
SPAWN:
TNT1 A 0 NODELAY
{
SWITCH(CALLACS("SOME_SCRIPT"))
{
CASE 1:
{ A_PRINT("CATS ARE FUN"); }
CASE 2:
{ A_SPAWNITEMEX("DOOMIMP",RANDOM(-32,32),RANDOM(-32,32)); }
CASE SOME_CONSTANT:
{ A_LOGINT(USER_VARIABLE1); }
[...]
}
}
}
}