JPMobility [COMPLETE FOR NOW, LINKS FIXED!]

Projects that alter game functions but do not include new maps belong here.
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GOODGOOD
Posts: 82
Joined: Tue Jun 14, 2016 5:36 am

Re: JPMobility [FEATURE COMPLETE, FIXING BUGS]

Post by GOODGOOD »

This is some Black Ops 3 Parkouring $@&% right here, awesome work JP it's really fun messing around
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Jetplane
Posts: 9
Joined: Tue Apr 15, 2014 7:32 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Ohio

Re: JPMobility [FEATURE COMPLETE, FIXING BUGS]

Post by Jetplane »

TiberiumSoul wrote:you could create a trio of scripts that initiate the jpmobility functions

that activates everything when entering a map, one that activates upon resurrection, and for hub levels one that activates when moving between the hub areas
Currently these scripts are run in that fashion. I just can't really fix issues with console cheats that tend to break things. :/
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Boomstick
Posts: 44
Joined: Fri Sep 02, 2016 1:43 pm
Location: MAP33

Re: JPMobility [FEATURE COMPLETE, FIXING BUGS]

Post by Boomstick »

when sliding into an exit the start of the next level you will be sliding.
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Jetplane
Posts: 9
Joined: Tue Apr 15, 2014 7:32 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Ohio

Re: JPMobility [FEATURE COMPLETE, FIXING BUGS]

Post by Jetplane »

Boomstick wrote:when sliding into an exit the start of the next level you will be sliding.
Should be good in the latest build! The camera will start off low as the level loads but you won't accidentally chuck yourself into a pit of enemies or something.
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Doomguy5th
Posts: 397
Joined: Mon Dec 23, 2013 12:49 pm
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Re: JPMobility [FEATURE COMPLETE, FIXING BUGS]

Post by Doomguy5th »

Jetplane wrote:As for the compiling I've switched over to gdcc-acc. Can't really help much with ACC issues. Sorry man. You'll have to look elsewhere for assistance. :/
Yep, it worked. I guess GDCC ACC it is instead of the standard ACC. Thanks man!
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orxalot22
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Joined: Fri Nov 08, 2013 2:42 pm

Re: JPMobility [FEATURE COMPLETE, FIXING BUGS]

Post by orxalot22 »

I found another interesting invulnerability glitch. when picking up an invuln sphere and then using the slide option, you lose the invuln that the sphere gives you (but the camera effect stays nonetheless)
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Jetplane
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Re: JPMobility [FEATURE COMPLETE, FIXING BUGS]

Post by Jetplane »

orxalot22 wrote:I found another interesting invulnerability glitch. when picking up an invuln sphere and then using the slide option, you lose the invuln that the sphere gives you (but the camera effect stays nonetheless)
Ah jeez. Yeah I believe I know why that happens. I'll look into it and update it when possible!
neto592
Posts: 78
Joined: Thu Apr 14, 2022 11:16 am

Re: JPMobility [COMPLETE FOR NOW, LINKS FIXED!]

Post by neto592 »

I see...

So this is how people usually move around in Japan. :shock:


:mrgreen:

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