Phobos867's Add-ons for D4D [v2.1] BUGFIXES

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Phobos867
Posts: 75
Joined: Sun Sep 25, 2016 11:07 am

Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Post by Phobos867 »

eyesoftheworld94 wrote:I love the screenshots and all the updates, but when i tried to play this with the most recent version of GzDoom it gave me this error:

"Execution could not continue.
Script error, "D4D_Add-ons_2.0.pk3:vegarunes" line 25:
Unexpected 'vDEMONRUNE' in definition of 'ArachnotronRuneON'"
It's because of the order of files, you have to load D4D.pk3 first. Or even better: just use the .bat file. :winker:
Phobos867
Posts: 75
Joined: Sun Sep 25, 2016 11:07 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Phobos867 »

Version 2.1 released with some fixes and a wider Cacodemon HUD.

DOWNLOAD V2.1 (.ZIP)
Version without palette

You have to overwrite the .bat file!

CHANGES (Nov 20):
- Pain Elemental Gore Nests spawns MORE enemies
- Cacodemon HUD is more widescreen-friendly
- Most of enemies spawned by Gore Nests will NOT infight anymore
- Fixed issue with classic HKs turning against melee HKs
- Fixed Revenants triggering infights
- Fixed Baron of Hell going crazy when players are invisible
- Adding a light effect to Revenants
- Corrected secondary idle sound for Pinkies
- Minor tweaks and fixes
before:
Image

after:
Image

------------------------------------

Any question, feedback or bug report is welcome!
Have fun!
Skrell
Posts: 351
Joined: Mon Mar 25, 2013 11:47 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Skrell »

I'm confused...WHY aren't these amazing addons just integrated into the main MOD?
Phobos867
Posts: 75
Joined: Sun Sep 25, 2016 11:07 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Phobos867 »

Skrell wrote:I'm confused...WHY aren't these amazing addons just integrated into the main MOD?
You know what's great? I think D4D is now one of the few mods conceiving sub-projects, as occurred with Brutal Doom. This is very cool if you ask me. It shows how the mod is getting bigger.

:wub:
Skrell
Posts: 351
Joined: Mon Mar 25, 2013 11:47 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Skrell »

Phobos867 wrote:
Skrell wrote:I'm confused...WHY aren't these amazing addons just integrated into the main MOD?
You know what's great? I think D4D is now one of the few mods conceiving sub-projects, as occurred with Brutal Doom. This is very cool if you ask me. It shows how the mod is getting bigger.

:wub:
I agree; however, it does make it confusing to know which addons to run for the best Doom2016 experience and introduces eventual incompatibilities. Something like this addon looks like it simply makes everything in the original D4D better and it would be great to see the 2 merged and working together.
Phobos867
Posts: 75
Joined: Sun Sep 25, 2016 11:07 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Phobos867 »

Skrell wrote:it would be great to see the 2 merged and working together.
I know, about patching add-ons, we are aware of it and it's something we would like to see as well! but I think it's better not to promise anything yet. :wink:
On the bright side, at least now you have lots of choices to play!
Last edited by Phobos867 on Wed Nov 23, 2016 7:05 am, edited 2 times in total.
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VICE
Posts: 401
Joined: Wed Mar 28, 2012 4:03 am
Location: Israel

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by VICE »

If anything, a lot of the stuff in this pack should be directly ported over to the base mod if you ask me.
The monster sprites and weapon skins in particular, since they're direct improvements of the stuff D4D has.
Skrell
Posts: 351
Joined: Mon Mar 25, 2013 11:47 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Skrell »

Phobos867 wrote:
Skrell wrote:it would be great to see the 2 merged and working together.
I know, we are aware of it and it's something we would like to see as well! but I think it's better not to promise anything yet. :wink:

On the bright side, at least now you have lots of choices to play!
I'll keep my fingers crossed! In the meantime, great job and keep it up friend!
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NullWire
Posts: 270
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by NullWire »

I think the Arachnotron doesn't need to be replaced by the Gore nest, only the Pain Elemental, also the Arachnotron needs his remastered custom red ball cannon.
Maybe..

& Fatsos

And the drone dead body it's kinda big.
Phobos867
Posts: 75
Joined: Sun Sep 25, 2016 11:07 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Phobos867 »

NullWire wrote:I think the Arachnotron doesn't need to be replaced by the Gore nest, only the Pain Elemental
Well, don't forget that you can choose to not replace Arachnotrons. It's better when the player have control about it. For example, I like to play only with the original Doom 4 monsters. For me, It feels more faithful and enhances the D4 experience, so I disable Arachnotrons and Pain Elementals by default. But other people may like to play with them, so they can choose what fits them best. =:)

Besides, the way how Arachnotrons are placed on maps tends to work really well with Gore Nests (judging from my experience).
ThrashfanBert1994
Posts: 533
Joined: Fri Sep 11, 2015 5:26 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by ThrashfanBert1994 »

hows updates on the summoner?
Phobos867
Posts: 75
Joined: Sun Sep 25, 2016 11:07 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Phobos867 »

ThrashfanBert1994 wrote:hows updates on the summoner?
Not a priority right now. But yea, It would be cool to see them!
Phobos867
Posts: 75
Joined: Sun Sep 25, 2016 11:07 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Phobos867 »

Hey people, sorry for the bump, but I have to report that due to some minor health annoyances, I have to stay a bit off, probably for a week or less. In the meanwhile, sorry for not be answering your questions. O-) (I may do it ocassionally, I don't know)
Last edited by Phobos867 on Thu Nov 24, 2016 11:22 pm, edited 2 times in total.
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Overlord
Posts: 89
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Overlord »

phobos you will make a skin for the cyberdemon? or is 2 hard? ahahaha anyways good job
Skrell
Posts: 351
Joined: Mon Mar 25, 2013 11:47 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Skrell »

Phobos867 wrote:Hey people, sorry for the bump, but I have to report that due to some minor health annoyances, I have to stay a bit off, probably for a week or less. In the meanwhile, sorry for not be answering your questions. O-) (I may do it ocassionally, I don't know)
Feel better dude!

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