Phobos867's Add-ons for D4D [v2.1] BUGFIXES
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 533
- Joined: Fri Sep 11, 2015 5:26 am
Re: Unofficial Add-ons for D4D [v0.3.1]
i hope for that new pinky (i dubbed it as Neo pinky, cause its a reboot of the classic pinky) not to mention possessed humans like the reboot
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Re: Unofficial Add-ons for D4D [v0.3.1]
These monsters are in your to do list?
-Prowler
-Harvester
-Mastermind
-Hell guard
-Cyberdemon
-Summoner
-Engineer
-Security
-Possesed
-Unwiling
-Prowler
-Harvester
-Mastermind
-Hell guard
-Cyberdemon
-Summoner
-Engineer
-Security
-Possesed
-Unwiling
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Re: Unofficial Add-ons for D4D [v0.3.1]
Unfortunately no. The monsters spawned by Gore Nests are exclusively linked to the D4D behavior. However, It may be possible to make a "classic" Gore Nest. But since I want to release the new version ASAP, it's something that I may not be trying for now.mutator wrote:can I use gore nest addon with d4d mod but with the vanilla monsters only?
Well, just be aware that the add-on thing is not only for sprites, but a few gameplay features too. There's a lot of things to be focused.NullWire wrote:These monsters are in your to do list?
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Re: Unofficial Add-ons for D4D [v0.3.1]
Im very interested to see the Harvester and the Prowler as enemy demons instead from multiplayer runes, I think that nobody is making their sprites right now howeverNullWire wrote:These monsters are in your to do list?
-Prowler
-Harvester
-Mastermind
-Hell guard
-Cyberdemon
-Summoner
-Engineer
-Security
-Possesed
-Unwiling
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- Joined: Wed Nov 09, 2016 1:21 pm
Re: Unofficial Add-ons for D4D [v0.3.1]
this would be awesome as a mod in itself with out D4D if that was at all possible ?
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Re: Unofficial Add-ons for D4D [v0.3.1]
It's not possible at all. But the next update will be compatible with D4D 2.0.mrsmurrell wrote:this would be awesome as a mod in itself with out D4D if that was at all possible ?
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Re: Unofficial Add-ons for D4D [v0.3.1]
Good!
Belphegor(Skulltag Monster) color Baron's Sprite please.
Can you do it?
Belphegor(Skulltag Monster) color Baron's Sprite please.
Can you do it?
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Re: Unofficial Add-ons for D4D [v0.3.1]
NEW VERSION (2.0) RELEASED!!
Yay! Finally!
It's done and I decided to called it '2.0'.
Please, check the first page to know all the good shit (and to download as well). There're some work to be made yet, I need to organize the code and things like that, but I found better to release it soon enough. If I have enough time, I would like to make a late video too, just for fun.
People, if possible help me to find bugs, please. It would help me a lot!
Any questions or feedback are welcomed too.
CHANGELOG (V2.0)
Yay! Finally!
It's done and I decided to called it '2.0'.
Please, check the first page to know all the good shit (and to download as well). There're some work to be made yet, I need to organize the code and things like that, but I found better to release it soon enough. If I have enough time, I would like to make a late video too, just for fun.
People, if possible help me to find bugs, please. It would help me a lot!
Any questions or feedback are welcomed too.
CHANGELOG (V2.0)
Spoiler:
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Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]
WELDONE, lad! Those are some sick and new monster sprites!
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Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]
this is actually awesome but its kinda strange to see field drones not giving weapon upgrades..field drones are there for weapon upgrades in actual doom4 so it would be fine if elite guards drop equipments/items but field drones should give you ability to receive 1 upgrade at a time. So let's say if you don't have enough credits for specific weapon upgrade, field drone should provide you that.. overall it's nice though
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Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]
Got to test out the new version later today!
I wonder if Field Drone may interfere with Elite Guard spawn from Megaherz's addon. Probably I will have to test this myself. I hope it does not, as I want to use both of yours' addons.
I wonder if Field Drone may interfere with Elite Guard spawn from Megaherz's addon. Probably I will have to test this myself. I hope it does not, as I want to use both of yours' addons.
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Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]
Daayym that's some cool looking stuff.
I like your different take on the Elite Guards, and I love your sprite work. Those lost souls and pinkeys are definitely going into my autoload for D4D.
I dig the Gore Nests a bit less as replacements for existing monsters though. I'll tell you my exact thoughts in a bit after I play with this a little.
Most things regarding monsters and item placements will be overriden by the last addon loaded, though.
I believe we could make a patch for the two addons at some point in the future so that they play nice together.
I like your different take on the Elite Guards, and I love your sprite work. Those lost souls and pinkeys are definitely going into my autoload for D4D.
I dig the Gore Nests a bit less as replacements for existing monsters though. I'll tell you my exact thoughts in a bit after I play with this a little.
It probably will, at least partially. I guess what you get will depend on your load order, but I suspect that you might still encounter my guards near keycards even if you load Phobos' addon after mine.I wonder if Field Drone may interfere with Elite Guard spawn from Megaherz's addon
Most things regarding monsters and item placements will be overriden by the last addon loaded, though.
I believe we could make a patch for the two addons at some point in the future so that they play nice together.
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Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]
hey if you want i can upload this on Moddb
all credits are yours or just upload you thi amzing addon
all credits are yours or just upload you thi amzing addon