Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by DoomKrakken »

I see. :D
User avatar
Major Cooke
Posts: 8193
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Major Cooke »

How the fuck did I miss this thread? My head's been stuck in ZScript land for so long that I didn't see this. Heh.

Anyway, I'll give it a read-through.

Also, I should say, I do invite all addon makers onto our Discord channel. Would be a good place to discuss coding stuff and technical jargon if needed.

I might even offer helping convert this to the ZScript version if I have time. Your call. The good news is, I'm making it easier than ever to add integration so your mods can work together like biscuits and butter. Not just you, Phobos, everyone as an addon dev.
doomguy214
Posts: 192
Joined: Tue Feb 17, 2015 11:33 pm

TOO MUCH HEALTH OF ICON OF SIN BOSS

Post by doomguy214 »

I tried icon of sin map 30 of doom 2. I found even after every rocket i got the boss does not dies, it seems the final boss have too much health. can u fix it in next version
Harmuzad
Posts: 1
Joined: Sat Dec 10, 2016 11:19 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Harmuzad »

I really love this addon pack, but I really prefer D4D: HF.

But since Phobos' demon sprites look so badass (Baron, Hell Knight, Lost Soul and all the others I forgot) I actually want to have an only Cosmetic Pack release. You know, with the demon sprites, demon transformation first person hands or mouth and Vega's voice.

So, can you release the Cosmetic Pack alone? I would really appriciate it.
ThrashfanBert1994
Posts: 533
Joined: Fri Sep 11, 2015 5:26 am

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by ThrashfanBert1994 »

hows updates on summoner going?
User avatar
-Ghost-
Posts: 1777
Joined: Wed Sep 08, 2010 4:58 pm

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by -Ghost- »

They both mostly work together. The only problem I've noticed with this is my Hell Knights and Barons seem to flicker between the 2D sprites from this mod and what I think is D4D's regular 3D model sprites for them.
TechnoDoomed1
Posts: 89
Joined: Fri Jul 29, 2016 12:36 pm
Location: Spain

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by TechnoDoomed1 »

It's a shame that it doesn't work right now with the latest release of D4D with all the new ZScript-ed code. I love this mod, and can't personally enjoy D4D without it.
User avatar
Major Cooke
Posts: 8193
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Major Cooke »

I've extended him an offer to collaborate with me. He never replied.
soljer13
Posts: 4
Joined: Mon Jan 30, 2017 4:50 pm

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by soljer13 »

Is there a way of getting a doom 4 like visor to work with this + d4d?
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by DoomKrakken »

It looks as though he collaborated with DBT...
Jeebus
Posts: 2
Joined: Thu Feb 09, 2017 11:53 am

Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Post by Jeebus »

Phobos867 wrote:
eyesoftheworld94 wrote:I love the screenshots and all the updates, but when i tried to play this with the most recent version of GzDoom it gave me this error:

"Execution could not continue.
Script error, "D4D_Add-ons_2.0.pk3:vegarunes" line 25:
Unexpected 'vDEMONRUNE' in definition of 'ArachnotronRuneON'"
It's because of the order of files, you have to load D4D.pk3 first. Or even better: just use the .bat file. :winker:
I'm using the bat file, but I'm still getting the error. I have 2.2.0.0 GZDoom and 2.0.3 D4D.

Return to “Gameplay Mods”