Phobos867's Add-ons for D4D [v2.1] BUGFIXES

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DoomKrakken
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by DoomKrakken »

I see. :D
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Major Cooke
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Major Cooke »

How the fuck did I miss this thread? My head's been stuck in ZScript land for so long that I didn't see this. Heh.

Anyway, I'll give it a read-through.

Also, I should say, I do invite all addon makers onto our Discord channel. Would be a good place to discuss coding stuff and technical jargon if needed.

I might even offer helping convert this to the ZScript version if I have time. Your call. The good news is, I'm making it easier than ever to add integration so your mods can work together like biscuits and butter. Not just you, Phobos, everyone as an addon dev.
doomguy214
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TOO MUCH HEALTH OF ICON OF SIN BOSS

Post by doomguy214 »

I tried icon of sin map 30 of doom 2. I found even after every rocket i got the boss does not dies, it seems the final boss have too much health. can u fix it in next version
Harmuzad
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Harmuzad »

I really love this addon pack, but I really prefer D4D: HF.

But since Phobos' demon sprites look so badass (Baron, Hell Knight, Lost Soul and all the others I forgot) I actually want to have an only Cosmetic Pack release. You know, with the demon sprites, demon transformation first person hands or mouth and Vega's voice.

So, can you release the Cosmetic Pack alone? I would really appriciate it.
ThrashfanBert1994
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by ThrashfanBert1994 »

hows updates on summoner going?
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-Ghost-
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by -Ghost- »

They both mostly work together. The only problem I've noticed with this is my Hell Knights and Barons seem to flicker between the 2D sprites from this mod and what I think is D4D's regular 3D model sprites for them.
TechnoDoomed1
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by TechnoDoomed1 »

It's a shame that it doesn't work right now with the latest release of D4D with all the new ZScript-ed code. I love this mod, and can't personally enjoy D4D without it.
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by Major Cooke »

I've extended him an offer to collaborate with me. He never replied.
soljer13
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by soljer13 »

Is there a way of getting a doom 4 like visor to work with this + d4d?
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Re: Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Post by DoomKrakken »

It looks as though he collaborated with DBT...
Jeebus
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Re: Phobos867's Add-ons for D4D [NEW VERSION IS OUT!]

Post by Jeebus »

Phobos867 wrote:
eyesoftheworld94 wrote:I love the screenshots and all the updates, but when i tried to play this with the most recent version of GzDoom it gave me this error:

"Execution could not continue.
Script error, "D4D_Add-ons_2.0.pk3:vegarunes" line 25:
Unexpected 'vDEMONRUNE' in definition of 'ArachnotronRuneON'"
It's because of the order of files, you have to load D4D.pk3 first. Or even better: just use the .bat file. :winker:
I'm using the bat file, but I'm still getting the error. I have 2.2.0.0 GZDoom and 2.0.3 D4D.

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