Yeah, it sounds like QZDoom isn't running D3D9 code on that machine. But it's good to know Windows XP is working, at least. It's not officially supported - I just compiled it that way because I could. WinXP supports D3D9 just fine - so it sounds like that machine's drivers have not yet been updated to support it. If your machine is properly updated, you should have full d3d9 framebuffer support working just fine - which means you will be able to fully use the poly renderer - player-sprites and all.
Since the poly renderer is still experimental, it will be removed from the menu on the official release - however, it will still be accessible from the console (r_polyrenderer 1). Obviously it is incomplete at this point, but it's good to know you've managed to get some mileage out of it.

The devbuilds will keep the poly renderer in the menu, however, and with any luck enough work will be done on it to take it out of the experimental stage.
