No, that was removed when the dynamic light handling code was merged into GZDoom. What you have in GZDoom (and QZDoom) right now is effectively the "medium" light quality setting (no specular highlights), although this subject is a little complicated due to needs for backwards compatibility with mods.Talon1024 wrote:BTW, dpJudas' SSAO builds had a setting for dynamic light quality. Is this setting somewhere in QZDoom?
There a thread in the GZDoom forum talking about the current status of the dynamic point lights and what Graf's plans are in this area.