[TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Captain J
 
 
Posts: 16857
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Post by Captain J »

GreenLegacy wrote:I will add that function to menu in next version. maybe some user dont want to play custom map while playing other pwad or mod.
That's what i thought, actually. And don't get me wrong. I always loved the map this mod has, but it seemed like it's forcing to play it instead of playing the original map.

Otherwise, good thought.
User avatar
HyperLuke
Posts: 62
Joined: Thu Jul 21, 2016 7:42 pm
Location: Inside a shotgun shell.

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Post by HyperLuke »

Love how this mods turning out, but I have a few suggestions for some improvements.

- Jittery Character Model.
- No onscreen indication of a reload.
- Take too much damage from enemies.
- Enemies should have slower projectile attacks.
- Faster Movement speed.
- No 2 weapon limit.

Other than that, great work so far!
XristoferLee
Posts: 22
Joined: Tue Jul 18, 2017 1:42 pm

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Post by XristoferLee »

I try to play story mode and i get an error that says cant find target for camera node 24
User avatar
Captain J
 
 
Posts: 16857
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Post by Captain J »

Do you have the latest version of gzdoom?
XristoferLee
Posts: 22
Joined: Tue Jul 18, 2017 1:42 pm

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Post by XristoferLee »

Yeah 64 bit latest stable version. Should i use an earlier one since this hasn't been updated since jan 8? Gzdoom was updated last month right?
User avatar
PlayerLin
Posts: 579
Joined: Sun Nov 11, 2007 4:20 am
Graphics Processor: nVidia with Vulkan support
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Post by PlayerLin »

I'm sure the story mode isn't working at all since this mod still in heavy WIP, and that warning message happens since long time ago, I guess.
Spoiler:
User avatar
Captain J
 
 
Posts: 16857
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Post by Captain J »

Weird english grammar... Heh. I'm not the only asian with talking engrish, after all!

Anyway i just realized that too. I should've known and told people about this.
User avatar
GreenLegacy
Posts: 175
Joined: Tue Jul 19, 2016 4:12 pm
Location: Republic Of Korea

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Post by GreenLegacy »

Sorry for bad english. XO
I can read but i can't write well especially long sentence and using translator always . Sorry..
User avatar
PlayerLin
Posts: 579
Joined: Sun Nov 11, 2007 4:20 am
Graphics Processor: nVidia with Vulkan support
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Post by PlayerLin »

GreenLegacy wrote:Sorry for bad english. XO
I can read but i can't write well especially long sentence and using translator always . Sorry..

Well, don't feel so sorry please, when I were started to go English sites in early 2000s after I had Internet access, I always caused a lot of confusing by my Engrish and had hard times for many years, even now I'm not sure my English is good enough... I also learned translators cannot be totally trusted...throw machine translates to English speakers just made them even more confusing and may caused more communicate problems. :3:


But, I still hate English grammar. :p

Oh, forgot to say : can't wait about the next release of the mod. :mrgreen:
XristoferLee
Posts: 22
Joined: Tue Jul 18, 2017 1:42 pm

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Post by XristoferLee »

I am a born engilsh speaker from American and highly educated to boot and I still have grammar issues. Don't worry about it so much. Main thing with English especially with American speakers is the funny little nuances in our speach patterns like sarcasm and other forms of humor. If you can get those down pat then you will be alright. The biggest give away that someone doesn't speak English is the improper use of pronouns, nouns, verbs, and adverbs in sentence structure. Best way to learn is to read works by english speaking authors such as Stevin King and Robert Jordan. Please don't learn from celebrities like the Kardashians or Justin Beiber, they are not the norm.
WolfMann
Posts: 22
Joined: Wed Jul 12, 2017 12:34 am

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Post by WolfMann »

I have played this mod and I must say it is amazing.
A bit hard to see where you aim with the lightning upgrade though.
Good author of mod, I have an idea to propose for the pistols in your mod. How about adding a full-auto firemode on them?
Would definitely improve their use.

Also how do I activate the nightvision?
User avatar
r&r
Posts: 255
Joined: Fri Sep 08, 2017 2:54 pm

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Post by r&r »

Remind me of Dynamite Duke and The Punisher on the Nes

Heres some of sprites you might can reuse for new moves

https://www.spriters-resource.com/maste ... et/102565/

https://www.spriters-resource.com/nes/t ... eet/90379/

Wildguns is good one too

https://www.spriters-resource.com/snes/wildguns/

Return to “Gameplay Mods”