GZDoom discussion (Version 2.3.1 released 2016/jan/7)

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Re: GZDoom discussion (Version 2.3.1 released 2016/jan/7)

Postby Graf Zahl » Sat Jun 09, 2018 11:31 am

To really notice some difference you need a map that actually spends some time rendering. Any vanilla compatible map just never will render enough stuff to show an improvement.
User avatar
Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Previous

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 0 guests