[ECWolf] Wolfenstein Missions - First Encounter released

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QuakedoomNukem Cz
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by QuakedoomNukem Cz »

I actually don't have any problems with this, since I extracted only a pk3 and ran it with the dev build from August 27th. I really enjoy those maps thus far and i can't wait for 'Original Encounter' release. Great Job, Woolie.
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JimpArgon
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by JimpArgon »

wildweasel wrote:
(For what it's worth, running Windows 8.1 here, runs fine, but I also own Wolf3D through Steam which ECWolf is designed to detect.)
I didn't have wolf3d installed... That was the issue. Lets just assume that I do not wish to keep the game installed on my Steam account. What files would I need to drag and drop into the folder for it to detect it? I am seeing .WL6 but there are multiple files that end in that. Do I need them all? Or is there one in particular that I could use?

And for the record. I am use to most Wolfenstien mods being run off Doom II. So that's why I did not know I needed Wolf3D to run this.

*Edit* I ended up just dragging all the files that ended with the appropriate .WL6 or .SOD into the directory and it works.
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Woolie Wool
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Woolie Wool »

Updated 9/5/15 with some minor cosmetic tweaks and a reduction in difficulty of most of the Mission 2 levels to smooth out the difficulty curve.
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Gifty
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Gifty »

Fuck, I can't wait till I have the chance to play this! Mac Wolf has a special place in my heart.
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Woolie Wool
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Woolie Wool »

Work has started on mission 3. Some early screenshots of the as yet untitled level 3-1:

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Woolie Wool
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Woolie Wool »

More screenshots of the now completed level from last week, now titled "The Charnel House":

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Wiw
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Wiw »

Not bad, not bad! Look forward to seeing it in action!
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Ringman
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Ringman »

Hey that's my version of the Lost missions pipe in there! Nice to see my work get around. :)
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Dude27th
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Dude27th »

Ringman wrote:Hey that's my version of the Lost missions pipe in there! Nice to see my work get around. :)
Hey ! I just wanted to say that I love your "Mutant Blobs From Uranus 3D" Mod :3:
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Ringman
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Ringman »

Cool Thanks! Still working on an HD version of that. All but 1 wall is done. Enemies are 100%, Boss has all walking frames. And I still need to do the weapons, hud, title/intermission screens, a few decorations, and mostly all of the items, and any ui stuff, but its just about there. I think your work so far is pretty good!
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Woolie Wool
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Woolie Wool »

This mod is still alive! Things are progressing slowly, but they're still progressing:

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Wiw
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Wiw »

Alright! Walls moving of their own accord? I can tell I'm not going to be disappointed!
enderandrew
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by enderandrew »

Is an updated version available?
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Woolie Wool
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Woolie Wool »

A few days ago I suddenly got the urge to map again, and this level came out so good it makes me determined to finish this project. And for anyone who thinks Wolfenstein is too simple and predictable, well some of these fight setups might change your mind... :twisted:

Gadosen
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Gadosen »

Glad to see you are still working on this project
I want to play a final version of this so bad... you have no idea XD

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