WDI becomes it's own game?

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Clownman
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WDI becomes it's own game?

Post by Clownman »

Yeah, This is happening. My friend imformed me this happened at Quakecon.


...Thoughts?
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leileilol
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Re: WDI becomes it's own game?

Post by leileilol »

>WindofAE
lol nope
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Oberron
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Re: WDI becomes it's own game?

Post by Oberron »

Actually, that reddit post was ridicolus. Didn't you see it was just a retexturing?
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Jaxxoon R
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Re: WDI becomes it's own game?

Post by Jaxxoon R »

What game it this, again?
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Oberron
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Re: WDI becomes it's own game?

Post by Oberron »

The reddit post is Quake 3 and Live.
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ibm5155
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Re: WDI becomes it's own game?

Post by ibm5155 »

This is WDI
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InsanityBringer
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Re: WDI becomes it's own game?

Post by InsanityBringer »

leileilol wrote:>WindofAE
lol nope
ok that's just sad. Guess some are desperate for even a little fame. The fact that they don't even try to hide their lies makes it more amusing
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Jaxxoon R
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Re: WDI becomes it's own game?

Post by Jaxxoon R »

Oh okay, I wasn't familiar with the acronym. To be honest, the standalone game version looks like a considerable downgrade from the original.
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Arctangent
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Re: WDI becomes it's own game?

Post by Arctangent »

It also looks extremely alpha, so that's probably to be expected.
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ConflagratedCanine
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Re: WDI becomes it's own game?

Post by ConflagratedCanine »

Arctangent wrote:It also looks extremely alpha, so that's probably to be expected.
Aye. The pre-alpha prototype was put together over 100 days in an engine that is changing all the time - The goal was to get the core mechanics in and see how people took to the new engine.
Not to mention, every group was met by this screen.
Thankfully, it was pretty successful with the groups we sat down. Some of them playing more than just a few rounds.

We're taking a month hiatus before digging in again and working towards a final product.
UE4 has been a bit frustrating, but I have to say that it's kind of liberating. Especially the lighting engine - which is simply divine.

That said: I'm more than happy to answer any questions regarding WhoDunIt.
Last edited by ConflagratedCanine on Wed Aug 10, 2016 6:27 pm, edited 2 times in total.
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ibm5155
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Re: WDI becomes it's own game?

Post by ibm5155 »

Inb4 it's going to be the next prop Hunter for youtubers
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NeuralStunner
 
 
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Re: WDI becomes it's own game?

Post by NeuralStunner »

... Well hey Conflagrated, it's been a while. "Gordon Freeman is a Jackass" still makes me laugh.

Extremely pre-alpha or no, it's a lot of work for 3 people and I'm pretty impressed you guys are making it work. (I may be biased toward first-person full-body models... Fully animated actions would be about the coolest thing.)
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ConflagratedCanine
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Re: WDI becomes it's own game?

Post by ConflagratedCanine »

NeuralStunner wrote:
Extremely pre-alpha or no, it's a lot of work for 3 people and I'm pretty impressed you guys are making it work. (I may be biased toward first-person full-body models... Fully animated actions would be about the coolest thing.)
Right now we're using some very basic animations, making the current camera a little strange - As we improve and replace the entire set, the current player camera we're using is going to feel really good.

Best example of it right now is the landing and medkit placement animations. They feel great and really add a sense of space in the world.

... also it means we only need to model and animate once!
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Ethril
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Re: WDI becomes it's own game?

Post by Ethril »

leileilol wrote:>WindofAE
lol nope
Hahaha holy shit

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