Nope, it doesn't happens to me. Visually nor something.Kinsie wrote:Serious question: Is there a forum bug that makes this thread appear as Kyle's Doom RPG thread?
MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Captain J
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
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shotfan
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
Actually, if you want to make a waterthrower in Doom, then I would advise to use Rocket Launcher sprite as a baseSoulCircle wrote:I uh... Check the attachment. :T I had to. I literally went into Paint and (unfortunently) got serious with this and put like 2 hours into it. I am for hire, Kinsie! (I know you won't want this.shotfan wrote: a gun that is basically a fire hose, only firing its stream of water at steel-cutting speeds.) I just basically replaced the first frame of the shotgun, and I am half tempted into making the muzzleflash a water spray.
Not for me. Right now, there is Hideous Destructor just below MetaDoom, and HD's thread has a similar thumbnail to Kyle's Doom RPG one. But the latter is nowhere to be seen at the first page of Projects.Kinsie wrote:Serious question: Is there a forum bug that makes this thread appear as Kyle's Doom RPG thread?Captain J wrote:and i hope that hose version can be mixed with mobile version very well!
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Combine_Kegan
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
alternative weapons, huh Kinsie? I'm sure you want to keep those a surprise but I'm curious as to what those could be, besides the holy water pistol of course.
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Kinsie
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
Some stuff from the mobile games, some of the multiplayer/Snapmap only stuff from the new game, and a few cuts from Doom 3 and 64. And the SSG in Doom 1, because fuck balance.Combine_Kegan wrote:alternative weapons, huh Kinsie? I'm sure you want to keep those a surprise but I'm curious as to what those could be, besides the holy water pistol of course.
...oh yeah, I added a way for spawners to detect if the user is playing a Doom 1 episode or NRFTL today. Ideally, this means I can tweak the whens and hows of weapons and items showing up for these shorter experiences so the content ramp-up isn't suddenly cut short by the player finishing level 8 and ending the episode. (Thanks to Murb for helping me with the technical side of that!)

I'd like to do some deeper cuts from prototypes and alphas and such, but this depends partially on whether good art can be sourced for them and, most importantly, if I can come up with some unique and interesting gameplay mechanics that aren't too close to existing content. Like I said earlier, nobody really wants their inventory flooded with a bunch of functionally identical weapons, and that goes for monsters too.
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Captain J
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
Agreed with it is unnecessary to have many weapons and monsters. I just hope there's various yet enough of them.
So... I wish you a good luck!
So... I wish you a good luck!
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Gez
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
Near-identical monsters is less of a problem IMO if the monster variants don't try to look like they're something different. Like, regular shotgun guy, shotgun guy with an eyepatch, shotgun guy with green hair, shotgun guy with a dark blue shirt, left-handed shotgun guy, okay, all these monsters look like a shotgun guy and as long as they behave just like a shotgun guy then it's just some visual flourish. (Of course it's not necessarily something you want your mod to provide.) If they do behave differently, though, there's a problem. KDIZD has this issue with three different types of dark imps that have different behaviors.
On the other hand, pinky demon, and translucent blue pinky demon with huge horns and cyber arms on a hoverboard, well then it looks like the variant ought to be something different and if it just behaves like a regular pinky demon there's a problem.
On a different topic, how does the episodic structure detection works?
On the other hand, pinky demon, and translucent blue pinky demon with huge horns and cyber arms on a hoverboard, well then it looks like the variant ought to be something different and if it just behaves like a regular pinky demon there's a problem.
On a different topic, how does the episodic structure detection works?
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Kinsie
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
It checks the first few characters of the map lump name for things like "E1" or "LEVEL". If it doesn't fit any of those, it's assumed to be a Doom 2-style 32-level set. Not perfect, but it doesn't touch MAPINFO so it won't break anything in custom WADs.Gez wrote:On a different topic, how does the episodic structure detection works?
I'll probably add a CVAR that removes all restrictions and enables all variations right off the bat for masochists, content locusts and single-level WADs.
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SoulCircle
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
Spoiler:Well... What is your problem with me Kinsie? I was throwing something at what someone said about YOUR mod. Mien gott. Whatever, I am still excited for the mod. Keep up the good work.
PS: There was no reason to get upset. This time it wasn't off-topic and yet you make it seem that I've done wrong. If it's such a big problem, ignore it like you do my constructive comments.
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JimpArgon
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
It's probably your posting style... I'm guessing you are like 13 - 16 years old based on how you post. Maybe he's annoyed at the way you post things. Like on page 12 between you and rabid marine or saying you are for hire and suggesting Kinsie hire you for sprite work on his mod.SoulCircle wrote: Well... What is your problem with me Kinsie? I was throwing something at what someone said about YOUR mod. Mien gott.
He's allowed to have his own opinions as are you. Don't like it? Then I suggest not posting in his WIP thread. Or take it up with him in a PM.SoulCircle wrote: PS: There was no reason to get upset. This time it wasn't off-topic and yet you make it seem that I've done wrong. If it's such a big problem, ignore it like you do my constructive comments.
*edit* I just checked your profile after posting this. You are 15. So I was right about the age thing.
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Dr_Cosmobyte
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
Please, guys. Is this really necessary? Let's keep on the thread.
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wildweasel
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
Could you not, please?JimpArgon wrote:*edit* I just checked your profile after posting this. You are 15. So I was right about the age thing.
Could you not, please?Kinsie wrote:what made you think this was a good idea to post here
god i hope school holidays end soon
Actually, could everybody just.....not. Thank you.
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SoulCircle
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
Thank you Weasel... Could you possibly remove my off-topic posts on page 12? I know I did wrong, I was told by you, I apologized profusely and everyone will keep going back to it if it's still there.
OK! So, how's progress coming, Kins? Has the basic polish/work on the base monsters start yet? Because that's when the REAL fun begins. I truly cannot wait to see the result of your hardship.
OK! So, how's progress coming, Kins? Has the basic polish/work on the base monsters start yet? Because that's when the REAL fun begins. I truly cannot wait to see the result of your hardship.
Wow. Thank you for trying to start something and defaulting me to a type FOR MY AGE. I try to keep cool when such things rise but, oh my god, you've gotten under my skin. Please refrain from this in the future. I am not mad, just... No.*edit* I just checked your profile after posting this. You are 15. So I was right about the age thing.
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rabid marine
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
Man, all this drama is killing me. How about we all retreat to this forum and relax for a day or two?
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Captain J
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
I'm just trying to be positive here, not sarcastic!wildweasel wrote:Could you not, please?
Actually, could everybody just.....not. Thank you.
Anyway, please, go on. Without sarcasm or rudeness this time, of course.
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SoulCircle
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10
You're OK Captain.
Kins, I am slightly surprised you aren't adding anything like a flame/ice thrower... It'd be a neat weapon replacement for something like the Rocket Launcher or Plasma rifle. (Or at least I'd think it would be.)
EDIT: Not Doom-y in any way. Ignore me please.
Kins, I am slightly surprised you aren't adding anything like a flame/ice thrower... It'd be a neat weapon replacement for something like the Rocket Launcher or Plasma rifle. (Or at least I'd think it would be.)
EDIT: Not Doom-y in any way. Ignore me please.
Last edited by SoulCircle on Tue Aug 09, 2016 9:24 pm, edited 1 time in total.