MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.

Projects that alter game functions but do not include new maps belong here.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
rabid marine
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by rabid marine »

DevilBlackDeath wrote:just to add an option to remove the few less serious stuff out for those who want to ;)
Just pretend it's drinkable anti demon acid or some shit.

Besides, if you want to serious-ify ALL of doom go play hideous destructor.
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Carbine Dioxide
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by Carbine Dioxide »

Honestly, it seems like there's a lot more Doom 4 stuff in this mod than anything else.
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DevilBlackDeath
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by DevilBlackDeath »

rabid marine wrote:
DevilBlackDeath wrote:just to add an option to remove the few less serious stuff out for those who want to ;)
Just pretend it's drinkable anti demon acid or some shit.

Besides, if you want to serious-ify ALL of doom go play hideous destructor.
Oh my gripe is not at all with the holy water ;) Not super fond of it but that doesn't bother me at all, what bothers me is the toy gun you use to spray it ;) This yellow kid toy doesn't really fit in there :S I know it's not exactly a kid toy per se, but it looks like it, even in Doom 2 RPG

And I don't want to serious-ify all of Doom, I've played weapon mods with multiple joke weapons, I just voiced my opinion that it didn't fit the rest of the mod. It all feels very Doom-y (that is, a balance between serious and yet cartoon violence and pace) except for that part that feels over cartoony, but again, just my opinion
rabid marine
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by rabid marine »

DevilBlackDeath wrote:
rabid marine wrote:
DevilBlackDeath wrote:just to add an option to remove the few less serious stuff out for those who want to ;)
Just pretend it's drinkable anti demon acid or some shit.

Besides, if you want to serious-ify ALL of doom go play hideous destructor.
Oh my gripe is not at all with the holy water ;) Not super fond of it but that doesn't bother me at all, what bothers me is the toy gun you use to spray it ;) This yellow kid toy doesn't really fit in there :S I know it's not exactly a kid toy per se, but it looks like it, even in Doom 2 RPG

And I don't want to serious-ify all of Doom, I've played weapon mods with multiple joke weapons, I just voiced my opinion that it didn't fit the rest of the mod. It all feels very Doom-y (that is, a balance between serious and yet cartoon violence and pace) except for that part.
I know it's not serious, but it still is an effective tool. You can just pick it up to progress through the weapon tree (intelligent weapon randomization) and never use it again. And besides, hell is full of tortured souls and tortured demons. You need some comic relief in this hellish world.
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DevilBlackDeath
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by DevilBlackDeath »

rabid marine wrote:I know it's not serious, but it still is an effective tool. You can just pick it up to progress through the weapon tree (intelligent weapon randomization) and never use it again. And besides, hell is full of tortured souls and tortured demons. You need some comic relief in this hellish world.
Still I'll probably edit the wad if I can to remove it ;) If I want a comic relief I can play one of Kinsie's other mods, the amazing reelism, for that ! Again this is just my opinion, and I won't change because I feel it doesn't fit this mod, but again, just my opinion, feel free to disagree, but let's not all talk in loop ^^

For all it's worth if the graphics were changed to something slightly more serious I'd probably be fine with it, but then again, it's up to the modder
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Viscra Maelstrom
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by Viscra Maelstrom »

i for one will use the holy squirtgun as much as possible when this mod is released. i find it quite ingenious that id thought it was a good idea to have a holy water pistol in one of their game, even if it is something more akin to what you'd find in Rise of the Triad.
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DevilBlackDeath
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by DevilBlackDeath »

Viscra Maelstrom wrote:i for one will use the holy squirtgun as much as possible when this mod is released. i find it quite ingenious that id thought it was a good idea to have a holy water pistol in one of their game, even if it is something more akin to what you'd find in Rise of the Triad.
Well again, it's not the concept I have a problem with (although the idea of Hell existing while Heaven and holy items don't exist is dire, and I love it, but seriously it doesn't bother me that much AT ALL), it's really the graphic associated to it that bothers me mostly ;)
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Viscra Maelstrom
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by Viscra Maelstrom »

well, in all seriousness, how would you make a water gun look "serious?" if you make it look like one of those water guns that are painted to look like real guns, then it would just be confusing and not as distinct looking as all of the other actual guns in the mod, and the joke of a holy water pistol would probably be completely lost. by having it bright yellow, it makes the gun feel unique to use. Doom really isn't the most serious game in the whole world, either (in fact, i think one of the playable chars in the Doom bible was gonna be called Ian Paul Freely), so the thought of some UAC employee thinking it being a brilliant idea to cram a holy artifact into a children's squirt gun just fits right into the lore of the game world to me.
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JimpArgon
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by JimpArgon »

I'm sure Kinsie is enjoying this conversation about a water pistol as much as he did the conversations on page 12.
rabid marine
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by rabid marine »

JimpArgon wrote:I'm sure Kinsie is enjoying this conversation about a water pistol as much as he did the conversations on page 12.
*points a squirt gun at JimpArgon* DONT REMIND ME ABOUT IT
shotfan
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by shotfan »

Viscra Maelstrom wrote:well, in all seriousness, how would you make a water gun look "serious?" if you make it look like one of those water guns that are painted to look like real guns, then it would just be confusing and not as distinct looking as all of the other actual guns in the mod, and the joke of a holy water pistol would probably be completely lost. by having it bright yellow, it makes the gun feel unique to use. Doom really isn't the most serious game in the whole world, either (in fact, i think one of the playable chars in the Doom bible was gonna be called Ian Paul Freely), so the thought of some UAC employee thinking it being a brilliant idea to cram a holy artifact into a children's squirt gun just fits right into the lore of the game world to me.
How to make it serious? Easy: turn it into a hydrocutter - a gun that is basically a fire hose, only firing its stream of water at steel-cutting speeds. But of course, the Holy Water Pistol is supposed to be an acid gun against Hellspawn, so it is unnecessary here to beef it up so much.
Besides - this mod does not vow to be realistic, so I have no gripe with HWP being in it. Still, drinking water to restore health sounds a bit too unrealistic (and Deus Exy :lol: ), but I can deal with it by not using this feature after all.
rabid marine wrote:
JimpArgon wrote:I'm sure Kinsie is enjoying this conversation about a water pistol as much as he did the conversations on page 12.
*points squirt gun at JimpArgon* DONT REMIND ME ABOUT IT
WATCH OUT, THIS TOY BURNS PEOPLE DEMONS :lol:
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DevilBlackDeath
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by DevilBlackDeath »

Viscra Maelstrom wrote:well, in all seriousness, how would you make a water gun look "serious?" if you make it look like one of those water guns that are painted to look like real guns, then it would just be confusing and not as distinct looking as all of the other actual guns in the mod, and the joke of a holy water pistol would probably be completely lost. by having it bright yellow, it makes the gun feel unique to use. Doom really isn't the most serious game in the whole world, either (in fact, i think one of the playable chars in the Doom bible was gonna be called Ian Paul Freely), so the thought of some UAC employee thinking it being a brilliant idea to cram a holy artifact into a children's squirt gun just fits right into the lore of the game world to me.
Pretty easy actually, making it a flamethrower-like squirting weapon. Or even a BioRifle-like one (from Unreal).
JimpArgon wrote:I'm sure Kinsie is enjoying this conversation about a water pistol as much as he did the conversations on page 12.
Well it's relevant to the mod unlike page 12 conversation xD
rabid marine
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by rabid marine »

DevilBlackDeath wrote:
Viscra Maelstrom wrote:well, in all seriousness, how would you make a water gun look "serious?" if you make it look like one of those water guns that are painted to look like real guns, then it would just be confusing and not as distinct looking as all of the other actual guns in the mod, and the joke of a holy water pistol would probably be completely lost. by having it bright yellow, it makes the gun feel unique to use. Doom really isn't the most serious game in the whole world, either (in fact, i think one of the playable chars in the Doom bible was gonna be called Ian Paul Freely), so the thought of some UAC employee thinking it being a brilliant idea to cram a holy artifact into a children's squirt gun just fits right into the lore of the game world to me.
Pretty easy actually, making it a flamethrower-like squirting weapon. Or even a BioRifle-like one (from Unreal).
Or a hydrocutter like one dude suggested. Or a fire hose.
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DevilBlackDeath
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by DevilBlackDeath »

rabid marine wrote:
DevilBlackDeath wrote:
Viscra Maelstrom wrote:well, in all seriousness, how would you make a water gun look "serious?" if you make it look like one of those water guns that are painted to look like real guns, then it would just be confusing and not as distinct looking as all of the other actual guns in the mod, and the joke of a holy water pistol would probably be completely lost. by having it bright yellow, it makes the gun feel unique to use. Doom really isn't the most serious game in the whole world, either (in fact, i think one of the playable chars in the Doom bible was gonna be called Ian Paul Freely), so the thought of some UAC employee thinking it being a brilliant idea to cram a holy artifact into a children's squirt gun just fits right into the lore of the game world to me.
Pretty easy actually, making it a flamethrower-like squirting weapon. Or even a BioRifle-like one (from Unreal).
Or a hydrocutter like one dude suggested. Or a fire hose.
Well the problem with the hydrocutter is, as he suggested, that you lose the whole "holy water" aspect interest, I still find fun the whole squirting holy water system ;) Fire hose is actually a nice idea, it keeps it "jokey" enough (noone carries a hose around to fight demons let's face it), making it a weird weapon to carry, while making it not a toy. I'd actually see the UAC more into that kind of thing : "Let's make a holy water based gun", "Are you kidding me? You wanna throw some shit at demons' faces, let's make a holy water backpack attached to a hose and give'em hell... well, give'em heaven"

Man I dig that fire hose idea
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Kinsie
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by Kinsie »

For reference, this is what the Water Pistol looked like in the original game:

Image

The sprite in MetaDoom is the one I made for DUMP3, and it was my first original weapon sprite. I'm sure improvements could be made, but I like to think I kept reasonably close to the original.

I won't be dramatically changing the design to make it COOL AND EVIL AND 2 BRUTAL but I'm pretty sure it'd be easy to add cvars to disable "alternative" weapons and enemies spawning, so you only have the traditional weapons against the traditional Doom 2 enemies.

EDIT:
Image

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