It's the hype your inferior mod because KDiZD rules thread!
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For khrist sake man, Slab6 is the best, fastest, most stable (this means stuff here) and most powerful voxel authoring app in existence (yet user friendly, once you get used to the keys, you're done), unless of course, you have large raytraced landscapes or some major professional multi-voxel scanning medical project in mind.Phoenix wrote:yeah, those models do look off..
i tried using Ken Silverman's slab6 voxel editor a few times.
hardest. program. to use. ever.
can you say, "less keys, more gui?!"
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heh. okay, i believe you. i was just wondering how you actually start a "new file", and if you have to delete that default model thing that comes up every time, and why you can't seem to insert voxels unless there's already voxels to attach them to, and how that works if you want to make separated voxels or whatever.


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Well, if you delete the last voxel (why would you want to do that anyways if you can simply change it's color if you don't like how it looks?), you wouldn't have stuff to grab onto, that means, you may need to switch to the 2D slice editor and that's quite useless. Instead, simply load the biggest voxel model you can find (or make one yourself), delete everything and leave a single voxel, now you have a big invisible and technically blank canvas you ain't probably going to fill. Now save it and load it everytime you feel like starting a new project. Nothing really hard and it's basically starting from scratch. As for the separated voxels, just draw plenty of them (I'm sure you are aware of what key is needed to simplify this task), carve your model and carve even more till you delete the last voxel on the line and there you have the hole (which obviously separates the voxels) 

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Actually it doesn't do much, it's quite useless cos it basically gives you several angles you can paint onto (would you need this for a shotgun?...) as well the possibility to draw a pixel in the middle of nothing (which later becomes a voxel as you switch back to the 3d editor), but again, it's really imprecise when it comes to draw small detailed stuff.
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