ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby AstroCreep » Thu Aug 23, 2018 9:39 pm

Rex705 wrote:Is it possible to get the zombies as a standalone mod?

I'm sure it's possible. But honestly, the zombies stylistically clash with regular doom sprites. I would think it would be better just to use the decorate code and redo the sprites in the doom style for a mod like that.

I am however working on a small expansion. Not anywhere close to finished yet, but making progress.
User avatar
AstroCreep
#FEARTHEBLOBOID
 
Joined: 11 Nov 2011
Location: Fort Wayne, Indiana, United States


Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby Korell » Wed Sep 12, 2018 7:22 am

AstroCreep wrote:Due to changes, crouching is required and autoaim is recommended to be shut off.


Out of interest, why is it recommended to turn off autoaim? Is it also recommended to not use freelook, too? What about jumping?
User avatar
Korell
 
Joined: 28 May 2017

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby AstroCreep » Fri Sep 14, 2018 10:00 am

Korell wrote:
AstroCreep wrote:Due to changes, crouching is required and autoaim is recommended to be shut off.


Out of interest, why is it recommended to turn off autoaim? Is it also recommended to not use freelook, too? What about jumping?


Jumping is optional. Helps in some areas but others weren't made with jumping in mind (since it wasn't possible in 1995). Crouching is required because I changed the height of the player to reflect the original sprites, but did not adjust sector heights in the levels, so there are places that you could normally reach in the original but can't any more without crouching. Autoaim messes with the trajectory of the grenade so it's recommended you turn that off.

RainBr wrote:https://mega.nz/fm/0tVAmZga

This asks me for a login. Do you need an account to download?
User avatar
AstroCreep
#FEARTHEBLOBOID
 
Joined: 11 Nov 2011
Location: Fort Wayne, Indiana, United States

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby CeeJay » Fri Sep 14, 2018 11:35 pm

I created an acount, logged in and still couldn't find any download.
CeeJay
 
Joined: 14 Mar 2010

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby Namelessdeity » Sun Sep 16, 2018 8:55 am

AstroCreep wrote:Crouching is required because I changed the height of the player to reflect the original sprites, but did not adjust sector heights in the levels...


You could scale the sprites instead so it doesn't mess with the architecture.

I really like the mod so far, I've been working on something similar.
Namelessdeity
 
Joined: 10 Apr 2012

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby AstroCreep » Sun Sep 16, 2018 9:38 pm

Yeah but I’m not really sure how those would look. I would think it would either look squashed or make the levels look oversized.
User avatar
AstroCreep
#FEARTHEBLOBOID
 
Joined: 11 Nov 2011
Location: Fort Wayne, Indiana, United States

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby RainBr » Tue Sep 18, 2018 8:25 pm

CeeJay wrote:I created an acount, logged in and still couldn't find any download.
https://mega.nz/#!N48zRagL!HNaRAqv56ICy ... LQNZyZPmg0 it works?
User avatar
RainBr
 
Joined: 29 Jul 2018

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby jdredalert » Tue Sep 18, 2018 10:37 pm

It does now, but it is not what i thought it was. I was hoping you were uploading the hi res zombies from the previous screenshots.
User avatar
jdredalert
State of badass art.
 
Joined: 13 Jul 2013

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby AstroCreep » Sun Sep 23, 2018 12:13 pm

RainBr wrote:it works?

I like the edits you've done so far, however there seem to be a lot of missing textures. If you don't mind though, I'd like to use a few of those weapons you put in there.

jdredalert wrote:I was hoping you were uploading the hi res zombies from the previous screenshots.

I'd also like to check those out lmao
User avatar
AstroCreep
#FEARTHEBLOBOID
 
Joined: 11 Nov 2011
Location: Fort Wayne, Indiana, United States

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby RainBr » Tue Oct 02, 2018 5:41 pm

jdredalert wrote:It does now, but it is not what i thought it was. I was hoping you were uploading the hi res zombies from the previous screenshots.
https://mega.nz/#!gw8jUSSS!wDrFG9VuN-Bm ... 2_Y4AbxUFU sorry I uploaded the wrong file
User avatar
RainBr
 
Joined: 29 Jul 2018

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby AstroCreep » Tue Oct 02, 2018 8:54 pm

Awesome. Those zombies are pretty dope. I've been making progress on the little expansion I've been working on. Most of the levels and stuff are done, just cleaning up and finishing up the few levels I have left. Hope to be done in time for Halloween. In the meantime here's some screenie screens from what I've been working on.

Spoiler:
User avatar
AstroCreep
#FEARTHEBLOBOID
 
Joined: 11 Nov 2011
Location: Fort Wayne, Indiana, United States

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby RainBr » Wed Oct 03, 2018 8:21 pm

AstroCreep wrote:Awesome. Those zombies are pretty dope. I've been making progress on the little expansion I've been working on. Most of the levels and stuff are done, just cleaning up and finishing up the few levels I have left. Hope to be done in time for Halloween. In the meantime here's some screenie screens from what I've been working on.

Spoiler:

it looks really good
User avatar
RainBr
 
Joined: 29 Jul 2018

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby ZikShadow » Wed Oct 24, 2018 2:02 pm

Played this again the other day and was slightly disappointed at my earlier attempts, tried updating it.
I had to modify the internal wad to get some of the stuff working, so this might not work as well as an addon.

https://www.mediafire.com/file/sx4b87nc ... te.7z/file



- Replaced knife attack sprites.
- Modified Hunting Rifle sprites to resemble its DotD counterpart more (lever action instead of bolt action), still based from the original sprites though, so it's not perfect.
- Replaced M60 with Thompson M1928 Drum, same reason as above.
- Replaced M16 sprites with A1 variant.
- Replaced LAW sprites. Made with intent of it being a recoilless launcher, so it has smoke instead of muzzleflash.
- Replaced shooting sounds for the Revolver/M16 and M60. Felt like using classic sounds instead of modern ones, couldn't replace all of them though.

Spoiler:
User avatar
ZikShadow
 
Joined: 13 Jul 2016
Location: Could be the chair, the floor, or the bed.

Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby AstroCreep » Wed Oct 24, 2018 2:19 pm

Lookin good. I like that bazooka sprite.
User avatar
AstroCreep
#FEARTHEBLOBOID
 
Joined: 11 Nov 2011
Location: Fort Wayne, Indiana, United States

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: No registered users and 8 guests