ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

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Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby AstroCreep » Thu Aug 23, 2018 9:39 pm

Rex705 wrote:Is it possible to get the zombies as a standalone mod?

I'm sure it's possible. But honestly, the zombies stylistically clash with regular doom sprites. I would think it would be better just to use the decorate code and redo the sprites in the doom style for a mod like that.

I am however working on a small expansion. Not anywhere close to finished yet, but making progress.
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Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby Korell » Wed Sep 12, 2018 7:22 am

AstroCreep wrote:Due to changes, crouching is required and autoaim is recommended to be shut off.


Out of interest, why is it recommended to turn off autoaim? Is it also recommended to not use freelook, too? What about jumping?
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Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby AstroCreep » Fri Sep 14, 2018 10:00 am

Korell wrote:
AstroCreep wrote:Due to changes, crouching is required and autoaim is recommended to be shut off.


Out of interest, why is it recommended to turn off autoaim? Is it also recommended to not use freelook, too? What about jumping?


Jumping is optional. Helps in some areas but others weren't made with jumping in mind (since it wasn't possible in 1995). Crouching is required because I changed the height of the player to reflect the original sprites, but did not adjust sector heights in the levels, so there are places that you could normally reach in the original but can't any more without crouching. Autoaim messes with the trajectory of the grenade so it's recommended you turn that off.

RainBr wrote:https://mega.nz/fm/0tVAmZga

This asks me for a login. Do you need an account to download?
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Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby CeeJay » Fri Sep 14, 2018 11:35 pm

I created an acount, logged in and still couldn't find any download.
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Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby Namelessdeity » Sun Sep 16, 2018 8:55 am

AstroCreep wrote:Crouching is required because I changed the height of the player to reflect the original sprites, but did not adjust sector heights in the levels...


You could scale the sprites instead so it doesn't mess with the architecture.

I really like the mod so far, I've been working on something similar.
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Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby AstroCreep » Sun Sep 16, 2018 9:38 pm

Yeah but I’m not really sure how those would look. I would think it would either look squashed or make the levels look oversized.
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Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby RainBr » Tue Sep 18, 2018 8:25 pm

CeeJay wrote:I created an acount, logged in and still couldn't find any download.
https://mega.nz/#!N48zRagL!HNaRAqv56ICy ... LQNZyZPmg0 it works?
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Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby jdredalert » Tue Sep 18, 2018 10:37 pm

It does now, but it is not what i thought it was. I was hoping you were uploading the hi res zombies from the previous screenshots.
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Re: ZOMBIES: Extreme Epidemic Edition - 1995 TC ZDoom UPDATE

Postby AstroCreep » Sun Sep 23, 2018 12:13 pm

RainBr wrote:it works?

I like the edits you've done so far, however there seem to be a lot of missing textures. If you don't mind though, I'd like to use a few of those weapons you put in there.

jdredalert wrote:I was hoping you were uploading the hi res zombies from the previous screenshots.

I'd also like to check those out lmao
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