Captain J wrote:Brilliant update! But oookay, i think it has some glitches to talk about;
- Shotgun, Chaingun and Super Shotgun doesn't work when fired and the console says; VM Execution Aborted: Invalid Self Pointer.
- Imp, Cacodemon, Mancubus and BFG's fancy projectile has no-decal™.
- The item spinning is doesn't make sense to me; it's just paper-flat sprite spinning around. Intentional? Would be nice if it's some kind of voxel model.
I keep forgetting that people use decals
that'll be an easy fix. The other error looked like it was caused by a change in one of the newer dev builds. Should be pretty easy to fix as well, but I'll check it out.
EDIT: the change with the way weapons handle user variables is causing problems. Neither user_foo = 0 nor A_SetUserVar("user_bar",0) work. I'm using gzdoom 2.2.0 and it works fine there though.
The thin sprites are intentional, and since voxels are not fun to work with, so I have no intention of replacing the flat sprites.