Larger resolutions give more lag. (why does simple additive blending lag? I know GUI layer in software is hardware-accelerated... ZDoom is unable to render 23 images with texture???)
Will work with any map. Use low gamma for better experience.
Might look better in truecolor software once that makes its way into ZDoom (because smoother lighting).
Will NOT work correctly in GZDoom due to the fact that player's cameratexture in GZDoom won't render the gun.
Will NOT work correctly with screenblocks<11 because idk how should the texture be projected.
Sorries if this has been done before. (by wadaholic maybe? I don't know if he uses this method or something else.)
CVars zbloom_radius, zbloom_distance and zbloom_power can be used. Radius is the total count of "circles", distance is the distance between bloom circles, power is base alpha for the bloom layers (this also heavily depends on "radius") 0 to 1000.


