[WIP] Wolfenstein 3D HQ Sprites

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Re: [WIP] Wolfenstein 3D HQ Sprites

Postby Ringman » Wed Dec 19, 2018 10:34 am

Here's what that looks like.
schabbsdie.gif (15.07 KiB) Viewed 483 times

Thanks Denis!
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Re: [WIP] Wolfenstein 3D HQ Sprites

Postby DenisBelmondo » Wed Dec 19, 2018 7:53 pm

thanks for the replies everyone! glad you guys liked it.

quick update on the purple slime walls


it's not a seamless loop quite yet, but it's getting there. could use some more highlights.
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Re: [WIP] Wolfenstein 3D HQ Sprites

Postby Captain J » Wed Dec 19, 2018 11:04 pm

Now it's mossy one! And that Schabbs sprite looks faithful and flawless now.
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Re: [WIP] Wolfenstein 3D HQ Sprites

Postby Reactor » Fri Dec 21, 2018 7:41 pm

Hmm. Schabbs will need hi-res injection sprites to throw. To make things even harder, the injections rotate in 3-D. This is not going to be easy.
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Re: [WIP] Wolfenstein 3D HQ Sprites

Postby Fox666 » Sat Dec 29, 2018 3:04 am

Ringman wrote:Which frames in the death animation are problematic? The one I added, or Id's original frames? I'm hesitant to redo all of ids death frames for an animation that only lasts a few seconds. Even if it gets shown twice with the death cam, unless people really think the blood is that bad looking. To be honest, I think the hitler death frames need to be cleaned up more than Schabbs, as they barely did anything but resize them.
I can add more splatter to the lab coat, but it could make it harder to prevent "jitteriness".

I agree that most of the dying frames in the Jaguar/Mac version are bad. It's obvious that for the Jaguar port they started from the SNES sprites, and didn't had enough time to re-make the uncensored sprites.

DenisBelmondo wrote:[imgur]https://i.imgur.com/KJlF4Bw.png[/imgur]

how's dis

That's great, only need to make the blood a bit darker.
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Re: [WIP] Wolfenstein 3D HQ Sprites

Postby CeeJay » Tue Jan 01, 2019 3:58 pm

Nice to see you back in action.

I think Schabbs still need work, the blood splatter seem to jump around between frames. Once that is finished, I would put priority on finishing/polishing already done stuff, such as the dog. That way, we get to a point where everyhting is at the least finished, accurate to the source and as good as it can be.

On another note, never been keen on adding rotations to the bosses, either 64 or 128 versions. It just looks somehow wrong to me. Maybe it is just a personal thing, though.
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Re: [WIP] Wolfenstein 3D HQ Sprites

Postby DenisBelmondo » Mon Jan 07, 2019 9:36 pm

thanks a lot, i've noticed that the blood flowing from his right leg (our left) does actually jump around a bit, but i can definitely push a fix for that later. for now,

dos/mac palette:

i've decided to take a different approach to the slime. this should do for now until someone wants to painstakingly touch it up so it looks closer to adrian's slime.
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Re: [WIP] Wolfenstein 3D HQ Sprites

Postby NeuralStunner » Thu Jan 10, 2019 10:33 pm

You all are doing a great job on this! I'm quite looking forward to having a full high-res texture set, but you've got an incredible amount of sprites done too. :D
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