Spoiler: ProgressContributors:
Ringman
Pallin
Doomjedi
Cjay
CaptainJ
LkMax
Dunya
DenisBelmondo
Bitbucket Repository - for pics
Spoiler: ProgressContributors:
Thanks. Gonna make some more later.GAA1992 wrote:Jesus zombie christ, that's beautiful! Excellent work!
how can i help you?Mars873 wrote:If you wan't to help, I will accept it. That's going to take a while for me alone.
You could try drawing some sprites or adding extra details.Dunya wrote:how can i help you?
True, but perhaps one day...Tormentor667 wrote:Why?!
Okay, honestly. Why do people still start with projects like that? It's not that there is one single case something like a 2x sprites project has ever been finished...
That's something I love doing, and I use for one of my current projects:RaveYard wrote:Tormentor667 wrote:Why?!
Here's an idea I have been thinking about:
Instead of painfully redrawing said sprites, it would be smarter to do 3D models with bone rigs, renderer with fancy shaders that would make them look like sprites. You could easily do 16 rotations with smooth animation and even make the sprites many times larger. Not to mention, you could "easily" do new animations and modify the models to create new variants of monsters.
Why would you even care how it is done? Maybe someone wants to do it the "old" way. Let them.RaveYard wrote:True, but perhaps one day...
Here's an idea I have been thinking about:
Instead of painfully redrawing said sprites, it would be smarter to do 3D models with bone rigs, renderer with fancy shaders that would make them look like sprites. You could easily do 16 rotations with smooth animation and even make the sprites many times larger. Not to mention, you could "easily" do new animations and modify the models to create new variants of monsters.
But that's not an easy task. If not done extremely well, the result may be worse than the awkward 3D model mods for default monsters and weapons.