ImpieTwo wrote:It's a nice gesture, but the guns are too hi-tech for my liking in general. I didn't really establish in the mod's story that the bombs fell in the mid-90s and humanity has a lot of tech catch-up to do in a lot of areas. The Einherjar stuff is the most hi-tech thing in Midgard: the guns would all be a bit more rustic, probably no sleeker than anything available in the 80s or early 90s, considering a lot of metal had to be recycled for equipment to survive nuclear winter. The gloves and sleeves definitely need work, too, and the hands all clash in general.
Well, i did say i wasn't a Picasso in spriting, just putting stuff out incase people wants it.
Although, too Hi tech?
I actually tried my best to fit in the weapons like the original, the Raven being a Beretta, the Gungnir an M4 (is it supposed to be a BAR though? The pickup sprites and the view sprites disconnect REALLY confused me.), Thunder as SPAS, and that illegal weapon as Uzi.
I think even the M4 i'm using is a cleaned up version of the original TR sprite, so there's something.
The original grenade launcher sprites kinda did tricked me into seeing it as a scifi-ish weapon, what with all the green scope and the purple button thing on the sides, the name Frag Cannon confusing me even further, but i guess it's more of an MGL-M79 hybrid thing, eh?
And then there's the fact that i can't seem to find a cobbled up shotgun sprite for the scattergun, though now i may have to go on a hunt in the Spriting Carnival for a bit.
But ultimately I went with my hand choices for a couple reasons: make it feel like a 90s shooter (like I try to do with all my mods), give her a set of guns where she's holding the pistol the way a trained gunman would actually hold it, and use a weapon set that hadn't been used much before (if at all).
Good thing i did put an extra hand sprite bit in the pistol to make it look like 2 hands are using it, though i guess it's not really noticable.
Yea, but Terminator Rampage's? Aren't they a bit too off?
Like i see some of the weapon sprites being grainy and not widescreen-friendly, with some of them cutting off at the side (which is the actual main trigger that caused me to do the weapon addon in the first place, besides the BAR/M4 thing).
I did debate whether to keep the bullets hitscan or make them fast projectiles.
I can see something like Wildweasel's Nazis tracers being used, a really fast tracer that you can track enemies with and avoid if you're fast enough.
I think a couple of new mods this month is also using the tracer thing.
I discovered that the ballistic knife, while powerful, can be problematic as well. In the heat of a firefight it's not the best idea to use it since it's so slow and has to be retrieved each time. And if you forget to pick up your blades afterward, or can't find them again, or fired them through a fence into an unreachable area....well, shit. Plus some enemies have resistance to it (like the armored ladies) or are totally immune (like the robots/cyborgs).
Like i said, "used properly".
I only used guns when the chances are stacked against me, which is to say thankfully a lot of times.
Though i still maxed out most of the common ammo at the end, and i'm playing on Amazon Queen.
All the enemies are pretty easily killed, including the bosses like you said, but it's sorta intentional. I didn't want human bosses that took cartoonish amounts of damage, and I tried to put emphasis on enemies that were believably squishy but could really wreck your day.
Well, if that's the case, then why not add variables to them to make them more threatening without having to resort to adding more HP?
The boss could dodge, the environments could be dangerous, their weapons bullethell, tricks or traps before defeating them.
I mean, i really was expecting to die to the good doctor, what with her being the big bad gal of this mod, only to plug a few rockets in her and ending the game in a simple run.
Though i guess that's why the rockets are made rare, huh?
I kinda did find the scattergun a bit useless after i found the Thunder, is it supposed to be like a more SSG spread + close range damage thing compared to the normal Doom shotgun accurate + speed of the Thunder?
I was hoping to use it that way, before finding out that the scattergun's single shell-slow firerate use wasn't really that fun to use in a group compared to the more speedy more shell outage that is the Thunder.