Fast Doom
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 3
- Joined: Wed May 18, 2016 2:42 am
Re: Fast Doom
I once was messing with Decorate and set the tic duration to 1 for everything. The results were scary..
-
- Posts: 989
- Joined: Wed Mar 06, 2013 5:31 am
Re: Fast Doom
Thanks.NeuralStunner wrote:Huh, I had an errant comma in there. No idea why it worked fine when I tested it.Rowsol wrote:Is this file not plug and play? I got numerous errors on map01 so I warped to map02 where I got no errors but I couldn't flip the first switch.![]()
I just reuploaded it with a fix, so it should be alright.
Hey, Doomenator uploaded a video of this. Neato. https://www.youtube.com/watch?v=naM45nvi-ac
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: Fast Doom
Okie dee, I think the last of the issues with the xlat micro mod are fixed.
You may not realize how frustratingly slow plats can be until you use this.
You may not realize how frustratingly slow plats can be until you use this.
