Malice

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Malice

Postby zap610 » Sun Feb 20, 2005 5:50 am

Don't bother reading the pages, it's just that you're a demon and you kill marines.
Last edited by zap610 on Sun Nov 12, 2006 8:30 pm, edited 4 times in total.
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Postby zap610 » Sun Feb 20, 2005 12:07 pm

Check on WIP for screenshots.
Last edited by zap610 on Tue Mar 08, 2005 8:46 am, edited 1 time in total.
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Postby David Ferstat » Sun Feb 20, 2005 12:23 pm

Some comments:

1. Don't commit yourself to a full 32 maps. Better a few excellent maps than 32 mediocre ones. You WILL, at some stage, run out of ideas and enthusiasm. You may get it back, you may not. The fewer maps you commit yourself to, the the better you'll feel in the bad patches.

2. If the player starts off with all 10 attacks, try starting with a reduced effectiveness for each, that increases as the levels progress. If you want to encourage players to explore maps, make the amount that the attacks improve dependant upon finding x number of secrets, for example.

3. I like the detailing of to the side of the second map. I think that you really need some colour variation in the first, however.

4. Make your screenshots smaller, please, so that they don't force users to scroll the page to the right.
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Postby zap610 » Sun Feb 20, 2005 12:29 pm

1 I wouldnt be doing this whole thing alone, theres gonna be a bunch of people working on maps

2 Attacks arent 100% decided so that may happen, but hopefully between the story and gameplay people will wanna continue, although it will have only attacks no matter what.

3 That area is just a small part of the map, it wont end up being just red red red

4 Sry about the screenshots : \
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Postby TheDarkArchon » Sun Feb 20, 2005 12:33 pm

Suggestion: Have the max mana increase as the game goes on.
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Postby zap610 » Sun Feb 20, 2005 12:35 pm

Thats a good idea. :)
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Postby GeeDougg » Sun Feb 20, 2005 1:48 pm

I don't see anything wrong with the "red" screenshot. It looks good enough. In fact it looks like the entire room is filled with blood vapor.... If that's what you were going for then you've pretty much accomplished it, and all you need to add is some blood and gore sprites and effects, and some red particles....

Edit: Oh, and add more detail.... Always more detail.... :lol: :wink: :D
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Postby Siggi » Sun Feb 20, 2005 2:15 pm

geedougg wrote:Oh, and add more detail.... Always more detail.... :lol: :wink: :D [/color]


who do you think you are,, Torm?
anyways,
I'm wondering, will be like a good version of the Doom Rampage Edition?
(cus I liked the consept of that wad, not the wad tho)
Last edited by Siggi on Sun Feb 20, 2005 2:56 pm, edited 1 time in total.
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Postby zap610 » Sun Feb 20, 2005 2:46 pm

This wad is gonna be nothing like dre excpet for you being a demon. No chainguns and crap, maps that are actually fun, the list will go on and on. But in this wad it is gonna try to capture the feeling of a demon. So it sort of will, but with different ideas.
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Postby Siggi » Sun Feb 20, 2005 2:55 pm

Cool, I was thinking of the being a demon thing - its a cool concept for a wad.
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Postby BouncyTEM » Sun Feb 20, 2005 2:55 pm

zap610 wrote:This wad is gonna be nothing like dre excpet for you being a demon. No chainguns and crap, maps that are actually fun, the list will go on and on. But in this wad it is gonna try to capture the feeling of a demon. So it sort of will, but with different ideas.

so it's like a DRE done the way it should've been? :D
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Postby zap610 » Sun Feb 20, 2005 2:58 pm

yes :wink:
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Postby Siggi » Sun Feb 20, 2005 3:02 pm

zap610 wrote:yes :wink:


Yay! I'll be looking into the development of this one, and keenly waiting to see if it indeed the way DRE should have been made :D
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Postby BouncyTEM » Sun Feb 20, 2005 3:05 pm

YAY!!
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Postby zap610 » Sun Feb 20, 2005 3:10 pm

Oh i forgot to mention this wad is gonna have a sequal that will be started after the release of this. You will be playing as a marine. Same story, same events, different view of it all. But thats for way in the future.
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